常用方法
常用方法
常用方法
常用方法
private void init3DRendering(List <Drawing.GFX.Shape> scene) { camera = new Camera(gridWidth, gridHeight); renderer = new Renderer(camera); foreach (Drawing.GFX.Shape shape in scene) { shape.drawer = drawer; renderer.AddShape(shape); } initGameLoopDisp(); gameLoop.Start(); startRendering = true; }