示例#1
0
 protected virtual void RegisterGameObject(IGameObject toRegister)
 {
     if (!_gameObjects.Contains(toRegister))
     {
         _gameObjects.Add(toRegister);
     }
     if (toRegister is ITemporary)
     {
         _temporaryObjects.Add((ITemporary)toRegister);
     }
     if (toRegister is ISimpleRenderable)
     {
         Renderer.AddRenderableObject((ISimpleRenderable)toRegister);
     }
 }