示例#1
0
    //  This is here because the editor doesn't get an update, so we are passing through mouse clicks to the editor
    void Update()
    {
        // 0 is the left mouse button
        if (qed != null && Input.GetMouseButtonDown(0))
        {
            qed.MouseDown();
        }

        if (quest != null)
        {
            quest.Update();
        }

        if (Input.GetKey("right alt") || Input.GetKey("left alt"))
        {
            if (Input.GetKeyDown("d") && logWindow != null)
            {
                logWindow.Update(true);
            }
        }

        if (gameSelect != null)
        {
            gameSelect.Update();
        }
    }
示例#2
0
 //  This is here because the editor doesn't get an update, so we are passing through mouse clicks to the editor
 void Update()
 {
     // 0 is the left mouse button
     if (qed != null && Input.GetMouseButtonDown(0))
     {
         qed.MouseDown();
     }
 }
示例#3
0
    //  This is here because the editor doesn't get an update, so we are passing through mouse clicks to the editor
    void Update()
    {
        if (updateList == null)
        {
            return;
        }
        updateList.RemoveAll(delegate(IUpdateListener o) { return(o == null); });
        for (int i = 0; i < updateList.Count; i++)
        {
            if (!updateList[i].Update())
            {
                updateList[i] = null;
            }
        }
        updateList.RemoveAll(delegate(IUpdateListener o) { return(o == null); });

        if (Input.GetMouseButtonDown(0))
        {
            foreach (IUpdateListener iul in updateList)
            {
                iul.Click();
            }
        }
        // 0 is the left mouse button
        if (qed != null && Input.GetMouseButtonDown(0))
        {
            qed.MouseDown();
        }

        // 0 is the left mouse button
        if (qed != null && Input.GetMouseButtonDown(1))
        {
            qed.RightClick();
        }

        if (quest != null)
        {
            quest.Update();
        }

        if (Input.GetKey("right alt") || Input.GetKey("left alt"))
        {
            if (Input.GetKeyDown("d") && logWindow != null)
            {
                logWindow.Update(true);
            }
        }

        if (gameSelect != null)
        {
            gameSelect.Update();
        }
    }