// This is here because the editor doesn't get an update, so we are passing through mouse clicks to the editor void Update() { // 0 is the left mouse button if (qed != null && Input.GetMouseButtonDown(0)) { qed.MouseDown(); } if (quest != null) { quest.Update(); } if (Input.GetKey("right alt") || Input.GetKey("left alt")) { if (Input.GetKeyDown("d") && logWindow != null) { logWindow.Update(true); } } if (gameSelect != null) { gameSelect.Update(); } }
// This is here because the editor doesn't get an update, so we are passing through mouse clicks to the editor void Update() { // 0 is the left mouse button if (qed != null && Input.GetMouseButtonDown(0)) { qed.MouseDown(); } }
// This is here because the editor doesn't get an update, so we are passing through mouse clicks to the editor void Update() { if (updateList == null) { return; } updateList.RemoveAll(delegate(IUpdateListener o) { return(o == null); }); for (int i = 0; i < updateList.Count; i++) { if (!updateList[i].Update()) { updateList[i] = null; } } updateList.RemoveAll(delegate(IUpdateListener o) { return(o == null); }); if (Input.GetMouseButtonDown(0)) { foreach (IUpdateListener iul in updateList) { iul.Click(); } } // 0 is the left mouse button if (qed != null && Input.GetMouseButtonDown(0)) { qed.MouseDown(); } // 0 is the left mouse button if (qed != null && Input.GetMouseButtonDown(1)) { qed.RightClick(); } if (quest != null) { quest.Update(); } if (Input.GetKey("right alt") || Input.GetKey("left alt")) { if (Input.GetKeyDown("d") && logWindow != null) { logWindow.Update(true); } } if (gameSelect != null) { gameSelect.Update(); } }