示例#1
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     StateIndex   = reader.ReadInt32();
     OnUnitSphere = reader.ReadVector3();
     OrbitAngle   = reader.ReadInt32();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     SocketId   = reader.ReadInt32();
     ItemId     = reader.ReadInt32();
     SocketType = (SocketEventType)reader.ReadInt32();
 }
示例#3
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     SlotId    = reader.ReadInt32();
     OrbId     = reader.ReadInt32();
     SlotState = reader.ReadBoolean();
 }
        public override void Deserialize(QNetworkReader reader)
        {
            base.Deserialize(reader);
            ObjectId = reader.ReadInt32();
            Position = reader.ReadVector3();
            Normal   = reader.ReadVector3();
            var sectorId = reader.ReadInt32();

            Sector = QSBWorldSync.GetWorldFromId <QSBSector>(sectorId).AttachedObject;
        }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     PlayerName  = reader.ReadString();
     PlayerReady = reader.ReadBoolean();
     PlayerState = (State)reader.ReadInt32();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     CharacterId = reader.ReadInt32();
     PlayerId    = reader.ReadUInt32();
     State       = reader.ReadBoolean();
 }
示例#7
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     StateIndex = reader.ReadInt32();
 }
示例#8
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     EnumValue = (T)(object)reader.ReadInt32();
 }
示例#9
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     TextId = reader.ReadInt32();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     EnumValue         = (DeathType)reader.ReadInt32();
     NecronomiconIndex = reader.ReadInt32();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     SocketId      = reader.ReadInt32();
     LocalRotation = reader.ReadQuaternion();
 }