public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); CharacterId = reader.ReadInt32(); PlayerId = reader.ReadUInt32(); State = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); AuthorityOwner = reader.ReadUInt32(); }
public override void Deserialize(QNetworkReader reader) { FromId = reader.ReadUInt32(); AboutId = reader.ReadUInt32(); OnlySendToServer = reader.ReadBoolean(); }