public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     CharacterId = reader.ReadInt32();
     PlayerId    = reader.ReadUInt32();
     State       = reader.ReadBoolean();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     AuthorityOwner = reader.ReadUInt32();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     FromId           = reader.ReadUInt32();
     AboutId          = reader.ReadUInt32();
     OnlySendToServer = reader.ReadBoolean();
 }