public override void Deserialize(QNetworkReader reader) { NetId = reader.ReadNetworkId(); SceneId = reader.ReadSceneId(); Position = reader.ReadVector3(); Payload = reader.ReadBytesAndSize(); }
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); stateHash = (int)reader.ReadPackedUInt32(); normalizedTime = reader.ReadSingle(); parameters = reader.ReadBytesAndSize(); }
public override void Deserialize(QNetworkReader reader) { NetId = reader.ReadNetworkId(); assetId = reader.ReadNetworkHash128(); Position = reader.ReadVector3(); Payload = reader.ReadBytesAndSize(); if (reader.Length - reader.Position >= 16U) { Rotation = reader.ReadQuaternion(); } }
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); authority = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); hash = (int)reader.ReadPackedUInt32(); }
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); parameters = reader.ReadBytesAndSize(); }
public override void Deserialize(QNetworkReader reader) { NetId = reader.ReadNetworkId(); PlayerControllerId = (short)reader.ReadPackedUInt32(); }
public override void Deserialize(QNetworkReader reader) => NetId = reader.ReadNetworkId();