public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); StateIndex = reader.ReadInt32(); OnUnitSphere = reader.ReadVector3(); OrbitAngle = reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SocketId = reader.ReadInt32(); ItemId = reader.ReadInt32(); SocketType = (SocketEventType)reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SlotId = reader.ReadInt32(); OrbId = reader.ReadInt32(); SlotState = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); ObjectId = reader.ReadInt32(); Position = reader.ReadVector3(); Normal = reader.ReadVector3(); var sectorId = reader.ReadInt32(); Sector = QSBWorldSync.GetWorldFromId <QSBSector>(sectorId).AttachedObject; }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); PlayerName = reader.ReadString(); PlayerReady = reader.ReadBoolean(); PlayerState = (State)reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); CharacterId = reader.ReadInt32(); PlayerId = reader.ReadUInt32(); State = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); StateIndex = reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); EnumValue = (T)(object)reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); TextId = reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); EnumValue = (DeathType)reader.ReadInt32(); NecronomiconIndex = reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SocketId = reader.ReadInt32(); LocalRotation = reader.ReadQuaternion(); }