Exemple #1
0
    public void OnTriggerEnter2D(Collider2D other)
    {
        print(other.tag);
        if (other.CompareTag("Explosion"))
        {
            killPlayer();
        }
        else if (other.CompareTag("PowerUp"))
        {
            PowerupController puc = other.GetComponent <PowerupController> ();
            switch (puc.powerType)
            {
            case PowerupController.PowerType.BOMB:
                bombNbr++;
                break;

            case PowerupController.PowerType.POWER:
                power++;
                break;

            case PowerupController.PowerType.SPEED:
                speed += 1.0f;
                break;
            }
            puc.DestroyGo();
        }
    }