void Start() { //speakerMusic = GetComponent<AudioSource>(); speakerMusic.Play(1); currentHP = maxHealth; healthBar.SetPlayerMaxHealth(maxHealth); GM.score = 0; currentPower = 0; powerBar.SetPowerUp(currentPower); //powerBar.Se(maxHealth); smallAirplane.SetActive(false); winImage.SetActive(false); LooseImage.SetActive(false); GM.levelBoss = false; }