private void Start()
    {
        rb   = GetComponent <Rigidbody2D>();
        coll = GetComponent <Collider2D>();
        anim = GetComponent <Animator>();

        currentHealth = maxHealth;
        currentSpeed  = moveSpeed;

        powerBar.SetMaxPower(maxHealth);
        powerBar.SetPower(currentHealth);

        canDoubleJump = true;
        canDash       = true;
        isDashing     = false;
    }