private IEnumerator EndGame() { yield return(new WaitForSeconds(2f)); HighScoreData highScoreData = SaveSystem.LoadHighScore(); if (highScoreData == null) { highScoreData = new HighScoreData(currentScore, powerBar.ReturnAnimalName()); } else { highScoreData.AddData(currentScore, powerBar.ReturnAnimalName()); } SaveSystem.SaveHighScore(highScoreData); sceneLoader.LoadExpScene(); }