public void ResetBeaver() { cannon.shot = false; cannon.ResetCannon(); beaver.transform.position = new Vector3(startPosition.position.x, startPosition.position.y + cannon.yOffsets[UpgradeManager.instance.GetCannonUpgradeNum()], startPosition.position.z); beaver.SetDead(false); beaver.Deactivate(); camera.ResetCamera(); levelGenerator.ClearLevel(); powerBar.Activate(); RunWood = 0; AddWood(0); }