public void ActivateChooseNameHUD() { controlsHUD.SetActive(false); chooseNameHUD.gameObject.SetActive(true); mainMenuHUD.gameObject.SetActive(false); roomHUD.gameObject.SetActive(false); gameHUD.gameObject.SetActive(false); rankingHUD.gameObject.SetActive(false); if (polePosition && polePosition.isActiveAndEnabled) { polePosition.StopCoroutine("UpdateRoomUICoroutine"); } }