public void ActivateRoomHUD() { controlsHUD.SetActive(false); chooseNameHUD.gameObject.SetActive(false); mainMenuHUD.gameObject.SetActive(false); roomHUD.gameObject.SetActive(true); gameHUD.gameObject.SetActive(false); rankingHUD.gameObject.SetActive(false); if (polePosition && polePosition.isActiveAndEnabled) { polePosition.StartCoroutine("UpdateRoomUICoroutine"); } }