Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
/// <summary> /// RigidBodyからジャンプをさせる /// </summary> void RigidBodyToJump() { rigidBody.velocity = Vector3.zero; rigidBody.AddForce(Vector3.up * jumpPower, ForceMode.VelocityChange); isJumping = true; playerState.ChangeJump(); }