示例#1
0
 public void UpgradeTowerRange(PlayerScript p)
 {
     rangeUpgrade = true;
     p.AddResources(-rangeUpgradeCost);
     gameObject.GetComponent <SphereCollider>().radius *= rangeMultiplier;
 }
示例#2
0
 public void UpgradeTowerSlow(PlayerScript p)
 {
     slowUpgrade = true;
     p.AddResources(-slowUpgradeCost);
 }