void Start() { parent = GameObject.Find("Charger").GetComponent<Collider>(); player = GameObject.Find("Player").GetComponent<PlayerScript>(); myCollider = gameObject.GetComponent<Collider>(); }
void Start() { //ph = GameObject.Find ("PlanetHandler").GetComponent<PlanetHandler> (); //ph.SetOxygenLevel (100); ps = GameObject.FindWithTag ("Player").GetComponent<PlayerScript> (); ps.onAirArea = true; }
void Awake() { VariableResourcesScript vrs = GetComponent<VariableResourcesScript>(); players = GameObject.FindGameObjectsWithTag("Player"); objPlayer1 = vrs.objPlayer1; scrPlayerScript1 = objPlayer1.GetComponent<PlayerScript>(); scrPlayerExperience1 = objPlayer1.GetComponent<PlayerStats>(); scrPlayerHealthScript1 = objPlayer1.GetComponent<PlayerHealthScript>(); scrPlayerShoot1 = objPlayer1.GetComponent<PlayerShoot>(); //objPlayer2 = vrs.objPlayer2; playersTag = objPlayer1.tag; // 8: Enemy, 15: Spawn Point, 20: Flying, 24: Neutral, 25: Immune intEnemyLayerMask = 1 << LayerMask.NameToLayer("Enemy") | 1 << LayerMask.NameToLayer("Flying") | 1 << LayerMask.NameToLayer("Neutral") | 1 << LayerMask.NameToLayer("Immune") | 1 << LayerMask.NameToLayer("Spawn Point"); intHostileLayerMask = 1 << LayerMask.NameToLayer("Enemy") | 1 << LayerMask.NameToLayer("Spawn Point") | 1 << LayerMask.NameToLayer("Immune"); intPlayerUnitsLayerMask = 1 << LayerMask.NameToLayer("Player"); objBullet = vrs.objBullet; objExplodingShot = vrs.objExplodingShot; objArrow = vrs.objArrow; objFire = vrs.objFire; objExplosion = vrs.objExplosion; objTemp = vrs.objTemp; objText = vrs.objText; texAttribute = vrs.texAttribute; matLineOfSightSolid = vrs.matLineOfSight; matLineOfSightTransparent = vrs.matLineOfSightTransparent; matSkull = vrs.matSkull; }
void Awake() { if (S) { Debug.Log("Multiple players. Error."); return; } S = this; }
private PlayerScript m_Player; //Référence au script playerScript #endregion Fields #region Methods // Use this for initialization void Awake() { //Initialise les références m_Player = GameObject.Find("Character").GetComponent<PlayerScript>(); m_AtTopCheck = transform.Find("Top"); m_AtBotCheck = transform.Find("Bot"); }
void Start() { player = GameObject.FindWithTag( "Player" ).GetComponent<PlayerScript>(); opNumSet = GetComponent<OperatorNumberSetScript>(); opNumSet.operatorSide = operatorSide; StartCoroutine( UpdateNumberRenderer() ); StartCoroutine( Move() ); }
// Use this for initialization void Start() { camera.orthographicSize = CurrentZoom; GameObject test; test = GameObject.Find ("PlayerObject"); playerscript = test.GetComponent<PlayerScript>(); }
private void Init(){ this.gameManager = GameObject.Find ("GameManager").GetComponent<GameManager> (); this.player = GameObject.Find ("Player").GetComponent<PlayerScript> (); this.enemy = GameObject.Find ("Enemy").GetComponent<EnemyScript> (); this.mPlayerShieldHP = Constants.ShieldPoint; this.mEnemyShieldHP = Constants.ShieldPoint; }
new void Awake() { Application.LoadLevelAdditive("ScoreScene"); base.Awake(); instance = this; currentPhysical = maxPhysical; }
void Start() { canvas = GameObject.Find ("Canvas"); multScoreText = canvas.transform.FindChild("multScore").gameObject.GetComponent<Text>(); p = GameObject.Find ("Player"); pScript = p.GetComponent<PlayerScript> (); }
public void PickUpWeapon(PlayerScript p) { player = p; playerMove = player.GetComponent<PlayerMovementScript>(); beingHeld = true; attacking = false; }
public void DropWeapon() { player = null; playerMove = null; beingHeld = false; attacking = false; }
public Term() { myCardScript = null; myUnitScript = null; myPlayerScript = null; myPosition = Vector3.zero; }
public void Purchase() { if (PortShopManager.Instance.DockedShip.Gold < Cost) return; PortShopManager.Instance.DockedShip.Gold -= Cost; Owner = PlayerScript.MyPlayer; }
void Update() { if(p1 == null) { p1 = GameObject.FindGameObjectWithTag("PLAYER1"); if(p1 != null) player1 = p1.GetComponent<PlayerScript>(); } if(p2 == null) { p2 = GameObject.FindGameObjectWithTag("PLAYER2"); if(p2 != null) player2 = p2.GetComponent<PlayerScript>(); } if(p1 == null || p2 == null) return; GameObject[] blackHoles = GameObject.FindGameObjectsWithTag("blackhole"); foreach(GameObject bh in blackHoles) { BlackHoleScript blackHoleScript = bh.GetComponent<BlackHoleScript>(); if(Network.isServer) player1.UpdateAgainstBlackHole(blackHoleScript); else if(Network.isClient) player2.UpdateAgainstBlackHole(blackHoleScript); } if(blackHoles.Length == 0) GameLogicController.instance.MoveToNextLevel(); }
void Awake() { if (spawnVectors.Length > 0) { for (int i = 0; i < spawnVectors.Length; i++) { if (spawnVectors[i].GetComponent<SpawnVectorScript>() == null) { Debug.Log("SpawnVector GameObject No." + i + " does not have the required script Attached."); errorHasOccured = true; break; } } if (!errorHasOccured) { for (int i = 0; i < spawnVectors.Length - 1; i++) { spawnVectors[i].Direction(spawnVectors[i + 1].transform.position); } } else Debug.Log("Fix the error before continuing playing the game."); } player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>(); playerEmo = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PlayerEmotions>(); spawn = spawnVectors[0].transform.position; }
public static void addScore(PlayerScript player, int score) { if (player == script0) playerScore0 += score; else if(player == script1) playerScore1 += score; }
public void AdquireJogadores() { /* players= GameObject.FindGameObjectsWithTag ("jogador"); foreach (GameObject atual in players) { atual.GetComponent<PlayerScript> ().posicao_atual = 2; scriptsplayers.Add (atual.GetComponent<PlayerScript> ()); } num_players = scriptsplayers.Count; player_atual = players [0]; */ GameObject[] temp = GameObject.FindGameObjectsWithTag ("jogador"); players = new GameObject[temp.Length]; foreach (GameObject atual in temp) { players [atual.GetComponent<PlayerScript> ().ordem] = atual; atual.GetComponent<PlayerScript> ().posicao_atual = 1; // scriptsplayers.Add (atual.GetComponent<PlayerScript> ()); } //num_players = scriptsplayers.Count; player_atual = players [0]; addFlagPLayerAtual (); Atualizar_Texto (); script_atual = player_atual.GetComponent<PlayerScript> (); num_players = players.Length; }
// Use this for initialization void Start() { Player = (GameObject) GameObject.FindWithTag ("Player"); playerScript = (PlayerScript) Player.gameObject.GetComponent(typeof(PlayerScript)); gameTime = 0; portalScript = (PortalScript) GameObject.Find("Portal").GetComponent(typeof(PortalScript)); }
// Use this for initialization void Start() { GameObject playerGO = GameObject.FindWithTag ("Player"); if (playerGO != null) { player = playerGO.GetComponent<PlayerScript>(); } }
// Use this for initialization void Start() { editor = (GeneralEditorScript)GameObject.FindWithTag("Editor").GetComponent("GeneralEditorScript"); playerScript = (PlayerScript)GameObject.FindWithTag("Player").GetComponent("PlayerScript"); initialRotation = transform.rotation; }
// Use this for initialization void Start() { GameObject target = GameObject.FindWithTag ("Player"); GameObject player = GameObject.FindWithTag ("Player"); playerScript = player.GetComponent<PlayerScript>(); playerTr = player.transform; }
protected override void RemoveMe(PlayerScript ps) { if(ps!=null){ GUIManager.FloatingTexture(meleeEffect,((ps.transform.position+transform.position)*.5f),.3f,4,1,0,0,4,12); } Destroy(gameObject); }
void Awake() { playerScript = GameObject.Find("Player").GetComponent<PlayerScript>(); playerAnimator = GameObject.Find("Player").GetComponent<Animator>(); normalSpeed = Time.timeScale; colorFilter = GameObject.Find("ColorFilter").GetComponent<ColorFilter>(); }
// Use this for initialization void Start() { _PlayerSt = GameObject.FindWithTag("player").GetComponent<PlayerScript>(); _PlayerSt._attackChkCol = gameObject.GetComponent<BoxCollider>(); gameObject.GetComponent<BoxCollider>().enabled = false; }
// Use this for initialization void Start() { this.koopaShellScript = this.transform.parent.GetComponent<KoopaShellScript> (); this.player = GameObject.FindWithTag ("Player"); this.playerScript = this.player.GetComponent<PlayerScript>(); this.playerRb = this.player.GetComponent<Rigidbody2D>(); }
private void Start() { Player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>(); MessageBox.SetActive (false); OtherMessageBox.SetActive (false); }
// Use this for initialization void Start() { showScoreAdded = false; score = 0f; _playerScript = GameObject.Find("Player").GetComponent<PlayerScript>(); scorePerSecond = 1f; }
// Use this for initialization void Start() { player = (PlayerScript)GameObject.Find("Player").GetComponent(typeof(PlayerScript)); jumps = (Text)GameObject.Find ("Jumps").GetComponent (typeof(Text)); gameOver = GameObject.Find ("GameOver"); gameOver.SetActive(false); }
void Awake() { playerScript = GameObject.Find("Player").GetComponent<PlayerScript>(); spriteRenderer = gameObject.GetComponent<SpriteRenderer>(); objectRigidbody = GetComponent<Rigidbody2D>(); debugScript = GetComponent<dynamicObjectDebug>(); }
void Start() { PS = GameObject.FindObjectOfType <PlayerScript>(); }
///<summary> /// Triggers when the explorer targets people and found one ///</summary> ///<param name="player">PlayerScript from the found player</param> public virtual void ExplorePeople(PlayerScript player) { }
void Start() { base.Start(); isPlaying = false; playerScript = player.GetComponent <PlayerScript>(); }
public IEnumerator SetPlayerLoadOuts() { //Waiting for player name resolve yield return(WaitUntilInControl()); // Null Job players dont get a loadout if (playerScript.JobType == JobType.NULL) { yield break; } PlayerScript pS = GetComponent <PlayerScript>(); pS.JobType = playerScript.JobType; JobOutfit standardOutfit = GameManager.Instance.StandardOutfit.GetComponent <JobOutfit>(); JobOutfit jobOutfit = GameManager.Instance.GetOccupationOutfit(playerScript.JobType); Dictionary <string, string> gear = new Dictionary <string, string>(); gear.Add("uniform", standardOutfit.uniform); gear.Add("ears", standardOutfit.ears); gear.Add("belt", standardOutfit.belt); gear.Add("back", standardOutfit.backpack); gear.Add("shoes", standardOutfit.shoes); gear.Add("glasses", standardOutfit.glasses); gear.Add("gloves", standardOutfit.gloves); gear.Add("suit", standardOutfit.suit); gear.Add("head", standardOutfit.head); //gear.Add("accessory", standardOutfit.accessory); gear.Add("mask", standardOutfit.mask); //gear.Add("backpack", standardOutfit.backpack); //gear.Add("satchel", standardOutfit.satchel); //gear.Add("duffelbag", standardOutfit.duffelbag); //gear.Add("box", standardOutfit.box); //gear.Add("l_hand", standardOutfit.l_hand); //gear.Add("l_pocket", standardOutfit.l_pocket); //gear.Add("r_pocket", standardOutfit.r_pocket); //gear.Add("suit_store", standardOutfit.suit_store); if (!string.IsNullOrEmpty(jobOutfit.uniform)) { gear["uniform"] = jobOutfit.uniform; } /*if (!String.IsNullOrEmpty(jobOutfit.id)) * gear["id"] = jobOutfit.id;*/ if (!string.IsNullOrEmpty(jobOutfit.ears)) { gear["ears"] = jobOutfit.ears; } if (!string.IsNullOrEmpty(jobOutfit.belt)) { gear["belt"] = jobOutfit.belt; } if (!string.IsNullOrEmpty(jobOutfit.backpack)) { gear["back"] = jobOutfit.backpack; } if (!string.IsNullOrEmpty(jobOutfit.shoes)) { gear["shoes"] = jobOutfit.shoes; } if (!string.IsNullOrEmpty(jobOutfit.glasses)) { gear["glasses"] = jobOutfit.glasses; } if (!string.IsNullOrEmpty(jobOutfit.gloves)) { gear["gloves"] = jobOutfit.gloves; } if (!string.IsNullOrEmpty(jobOutfit.suit)) { gear["suit"] = jobOutfit.suit; } if (!string.IsNullOrEmpty(jobOutfit.head)) { gear["head"] = jobOutfit.head; } /*if (!String.IsNullOrEmpty(jobOutfit.accessory)) * gear["accessory"] = jobOutfit.accessory;*/ if (!string.IsNullOrEmpty(jobOutfit.mask)) { gear["mask"] = jobOutfit.mask; } /*if (!String.IsNullOrEmpty(jobOutfit.backpack)) * gear["backpack"] = jobOutfit.backpack; * if (!String.IsNullOrEmpty(jobOutfit.satchel)) * gear["satchel"] = jobOutfit.satchel; * if (!String.IsNullOrEmpty(jobOutfit.duffelbag)) * gear["duffelbag"] = jobOutfit.duffelbag; * if (!String.IsNullOrEmpty(jobOutfit.box)) * gear["box"] = jobOutfit.box; * if (!String.IsNullOrEmpty(jobOutfit.l_hand)) * gear["l_hand"] = jobOutfit.l_hand; * if (!String.IsNullOrEmpty(jobOutfit.l_pocket)) * gear["l_pocket"] = jobOutfit.l_pocket; * if (!String.IsNullOrEmpty(jobOutfit.r_pocket)) * gear["r_pocket"] = jobOutfit.r_pocket; * if (!String.IsNullOrEmpty(jobOutfit.suit_store)) * gear["suit_store"] = jobOutfit.suit_store;*/ foreach (KeyValuePair <string, string> gearItem in gear) { if (gearItem.Value.Contains(ClothFactory.ClothingHierIdentifier) || gearItem.Value.Contains(ClothFactory.HeadsetHierIdentifier) || gearItem.Value.Contains(ClothFactory.BackPackHierIdentifier) || gearItem.Value.Contains(ClothFactory.BagHierIdentifier)) { GameObject obj = ClothFactory.Instance.CreateCloth(gearItem.Value, TransformState.HiddenPos, transform.parent); //if ClothFactory does not return an object then move on to the next clothing item if (!obj) { Logger.LogWarning("Trying to instantiate clothing item " + gearItem.Value + " failed!", Category.Equipment); continue; } ItemAttributes itemAtts = obj.GetComponent <ItemAttributes>(); SetItem(GetLoadOutEventName(gearItem.Key), itemAtts.gameObject); } else if (!string.IsNullOrEmpty(gearItem.Value)) { // Logger.Log(gearItem.Value + " creation not implemented yet."); } } SpawnID(jobOutfit); yield return(new WaitForSeconds(3f)); //Wait a bit for headset to be fully setup and player to be fully spawned. if (playerScript.JobType == JobType.SYNDICATE) { //Check to see if there is a nuke and communicate the nuke code: NukeInteract nuke = FindObjectOfType <NukeInteract>(); if (nuke != null) { UpdateChatMessage.Send(gameObject, ChatChannel.Syndicate, "We have intercepted the code for the nuclear weapon: " + nuke.NukeCode); } } }
private void Start() { networkIdentity = GetComponent <NetworkIdentity>(); playerNetworkActions = gameObject.GetComponent <PlayerNetworkActions>(); playerScript = gameObject.GetComponent <PlayerScript>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <PlayerScript>(); }
public PlayerTarget(PlayerScript player) { this.player = player; }
public void GetCharScripts(PlayerScript player, EnemyScript enemy) { eScript = enemy; pScript = player; }
private void Start() { player = FindObjectOfType <PlayerScript>(); }
public Landing(PlayerScript playerScript, PlayerMovementScript playerMovementScript) : base(playerScript, playerMovementScript) { }
private void DequeueAndProcessServerShot() { if (queuedShots.Count > 0) { QueuedShot nextShot = queuedShots.Dequeue(); // check if we can still shoot PlayerMove shooter = nextShot.shooter.GetComponent <PlayerMove>(); PlayerScript shooterScript = nextShot.shooter.GetComponent <PlayerScript>(); if (!shooter.allowInput || shooterScript.IsGhost) { Logger.Log("A player tried to shoot when not allowed or when they were a ghost.", Category.Exploits); Logger.LogWarning("A shot was attempted when shooter is a ghost or is not allowed to shoot.", Category.Firearms); return; } if (CurrentMagazine == null || CurrentMagazine.ServerAmmoRemains <= 0 || CurrentMagazine.containedBullets[0] == null) { Logger.LogTrace("Player tried to shoot when there was no ammo.", Category.Exploits); Logger.LogWarning("A shot was attempted when there is no ammo.", Category.Firearms); return; } if (FireCountDown > 0) { Logger.LogTrace("Player tried to shoot too fast.", Category.Exploits); Logger.LogWarning("Shot was attempted to be dequeued when the fire count down is not yet at 0.", Category.Exploits); return; } GameObject toShoot = CurrentMagazine.containedBullets[0]; int quantity = CurrentMagazine.containedProjectilesFired[0]; if (toShoot == null) { Logger.LogError("Shot was attempted but no projectile or quantity was found to use", Category.Firearms); return; } //perform the actual server side shooting, creating the bullet that does actual damage DisplayShot(nextShot.shooter, nextShot.finalDirection, nextShot.damageZone, nextShot.isSuicide, toShoot.name, quantity); //trigger a hotspot caused by gun firing shooterRegisterTile.Matrix.ReactionManager.ExposeHotspotWorldPosition(nextShot.shooter.TileWorldPosition(), 500); //tell all the clients to display the shot ShootMessage.SendToAll(nextShot.finalDirection, nextShot.damageZone, nextShot.shooter, this.gameObject, nextShot.isSuicide, toShoot.name, quantity); if (isSuppressed == false && nextShot.isSuicide == false) { Chat.AddActionMsgToChat(serverHolder, $"You fire your {gameObject.ExpensiveName()}", $"{serverHolder.ExpensiveName()} fires their {gameObject.ExpensiveName()}"); } //kickback shooterScript.pushPull.Pushable.NewtonianMove((-nextShot.finalDirection).NormalizeToInt()); if (SpawnsCasing) { if (casingPrefabOverride == null) { //no casing override set, use normal casing prefab casingPrefabOverride = CustomNetworkManager.Instance.GetSpawnablePrefabFromName("BulletCasing"); } Spawn.ServerPrefab(casingPrefabOverride, nextShot.shooter.transform.position, nextShot.shooter.transform.parent); } } }
void Start() { PScript = GameObject.Find("MyPlayer").GetComponent <PlayerScript> (); }
public void Move(TileDirection origin, PlayerScript playerTarget) { target = new PlayerTarget(playerTarget); TriggerMove(origin); }
public WallJumpingState(PlayerScript playerScript) : base(StateType.eWallJumping) { m_playerScript = playerScript; }
public void OnMouseDown() { PlayerScript.DownTrue(); }
private void Start() { player = GetComponent <PlayerScript>(); }
public void RemovePlayer(PlayerScript player) { players.Remove(player); }
public void OnMouseUp() { PlayerScript.DownFalse(); }
void SpawnPlayer() { play = Instantiate(player, spawnPos, Quaternion.identity, transform.root).GetComponentInChildren <PlayerScript>(); }
public void RunBattle() { if (!hasInitialized) { playerScript = SpawnManagerScript.Instance.playerScript; engagedEnemy.attrScript.RandomizeAttributes(SpawnManagerScript.Instance.playerScript.attrScript.level + (int)AttributeType.Total); playerScript.attrScript.InitializeBonusAttribute(); engagedEnemy.attrScript.InitializeBonusAttribute(); ResetState(); hasInitialized = true; } UISubjectScript.Instance.Notify(NotificationType.Player_Health, playerScript.unitScript.health.ToString()); UISubjectScript.Instance.Notify(NotificationType.Enemy_Health, engagedEnemy.unitScript.health.ToString()); int startNotification = (int)NotificationType.Player_Offense; for (int i = 0; i < (int)AttributeType.Total; i++) { UISubjectScript.Instance.Notify((NotificationType)(startNotification + i), (playerScript.attrScript.attributeCount[i] + playerScript.attrScript.bonusAttributeCount[i]).ToString()); } startNotification = (int)NotificationType.Enemy_Offense; for (int i = 0; i < (int)AttributeType.Total; i++) { UISubjectScript.Instance.Notify((NotificationType)(startNotification + i), (engagedEnemy.attrScript.attributeCount[i] + engagedEnemy.attrScript.bonusAttributeCount[i]).ToString()); } cardPanel.gameObject.SetActive(battleState == BattleState.PlayerChoose); switch (battleState) { case BattleState.PlayerChoose: cardPanel.SpawnCards(); if (playerAttack && cardsClicked >= 1) { battleState = BattleState.EnemyChoose; } else if (cardsClicked >= 2) { battleState = BattleState.Fight; timer = 0.0f; } break; case BattleState.EnemyChoose: if (!playerAttack) { int rand = Random.Range(0, (int)AttributeType.Total); attackingCard = (AttributeType)rand; engagedEnemy.attrScript.bonusAttributeCount[rand]++; battleState = BattleState.PlayerChoose; } else { for (int i = 0; i < 2; i++) { engagedEnemy.attrScript.bonusAttributeCount[Random.Range(0, (int)AttributeType.Total)]++; } battleState = BattleState.Fight; timer = 0.0f; } break; case BattleState.Fight: if (timer == 0.0f) { //BATTLE int attackingInt = (int)attackingCard; int defendingInt1 = (int)Counter(attackingCard)[0]; int defendingInt2 = (int)Counter(attackingCard)[1]; if (playerAttack) { int atkDmg = playerScript.attrScript.attributeCount[attackingInt] + playerScript.attrScript.bonusAttributeCount[attackingInt]; int def1 = engagedEnemy.attrScript.attributeCount[defendingInt1] + engagedEnemy.attrScript.bonusAttributeCount[defendingInt1]; int def2 = engagedEnemy.attrScript.attributeCount[defendingInt2] + engagedEnemy.attrScript.bonusAttributeCount[defendingInt2]; if (def1 < atkDmg) { engagedEnemy.unitScript.Damage(); } if (def2 < atkDmg) { engagedEnemy.unitScript.Damage(); } } else { int atkDmg = engagedEnemy.attrScript.attributeCount[attackingInt] + engagedEnemy.attrScript.bonusAttributeCount[attackingInt]; int def1 = playerScript.attrScript.attributeCount[defendingInt1] + playerScript.attrScript.bonusAttributeCount[defendingInt1]; int def2 = playerScript.attrScript.attributeCount[defendingInt2] + playerScript.attrScript.bonusAttributeCount[defendingInt2]; if (def1 < atkDmg) { playerScript.unitScript.Damage(); } if (def2 < atkDmg) { playerScript.unitScript.Damage(); } } } timer += Time.deltaTime; if (timer >= timerDuration) { if (engagedEnemy.unitScript.health <= 0) { playerScript.LevelUp(); SpawnManagerScript.Instance.enemyList.Remove(engagedEnemy); Destroy(engagedEnemy.gameObject); } else if (playerScript.unitScript.health <= 0 || GameManagerScript.Instance.inventory.GetItems().Count <= 0) { GameManagerScript.Instance.curState = GameState.GameOver; } playerAttack = !playerAttack; ResetState(); } break; } }
public virtual bool WillAffectPlayer(PlayerScript playerScript) { return(playerScript.IsGhost == false); }
public void OnPlayerStep(PlayerScript playerScript) { playerScript.playerHealth.AddSickness(Sickness); }
void Start() { displayItem = GetComponent <DisplayItem>(); artifacts = GameObject.Find("PlayerShip").GetComponent <Artifacts>(); playerScript = GameObject.Find("PlayerShip").GetComponent <PlayerScript>(); }
//need treasure object void Start() { inventory = FindObjectOfType <Inventory>(); playerScript = FindObjectOfType <PlayerScript>(); }
private void Awake() { playerMove = GetComponent <PlayerMove>(); playerScript = GetComponent <PlayerScript>(); itemStorage = GetComponent <ItemStorage>(); }
private void Awake() { playerMove = GetComponent <PlayerMove>(); playerScript = GetComponent <PlayerScript>(); }
private bool IsPlayerNearby(TransformState state, out PlayerScript player) { return(IsPlayerNearby(state.WorldPosition, out player)); }
void MakeInstance(){ if(instance == null){ instance = this; } }
// Start is called before the first frame update public void Start() { me = new PlayerScript(); agentRigidbody = GetComponent <Rigidbody>(); firePoint = transform.GetChild(2).gameObject; }
private void Start() { player = GameObject.Find("Player").GetComponent <PlayerScript>(); //target = player.Head.transform; }