} // End of AOInit // On ambient occlusion change. private void OnAOChange() { // If there is no post processing profile then exit from function. if(this.post_processing_profile==null) { return; } // Actualize player preferences. PlayerPrefsManager.AOSet(Convert.ToInt32(this.ao.isOn)); // Actualize value. this.post_processing_profile.ambientOcclusion.enabled=this.ao.isOn; } // End of OnAOChange