示例#1
0
  } // End of OnVideoDefault

  #endregion


  // ---------------------------------------------------------------------------------------------------------------------
  // Public methods associated post processing                  
  // ---------------------------------------------------------------------------------------------------------------------
  #region

  // Set default values.
  public void OnPostProcessingDefault()
  {
    this.post_processing.isOn=Convert.ToBoolean(PlayerPrefsManager.PostProcessingDefGet());
    // If there is no post processing profile.
    if(this.post_processing_profile==null)
    {
      this.anti_aliasing_slider.value=PlayerPrefsManager.AntiAliasingDefGet();
    }
    // If there is post processing profile.
    else
    {
      this.anti_aliasing_toggle.isOn=Convert.ToBoolean(PlayerPrefsManager.AntiAliasingDefGet());
    }
    this.ao.isOn=Convert.ToBoolean(PlayerPrefsManager.AODefGet());
    this.depth_of_field.isOn=Convert.ToBoolean(PlayerPrefsManager.DepthOfFieldDefGet());
    this.motion_blur.isOn=Convert.ToBoolean(PlayerPrefsManager.MotionBlurDefGet());
    this.bloom.isOn=Convert.ToBoolean(PlayerPrefsManager.BloomDefGet());
    this.color_grading.isOn=Convert.ToBoolean(PlayerPrefsManager.ColorGradingDefGet());
    this.chromatic.isOn=Convert.ToBoolean(PlayerPrefsManager.ChromaticDefGet());
    this.vignette.isOn=Convert.ToBoolean(PlayerPrefsManager.VignetteDefGet());
  } // End of OnPostProcessingDefault