protected override void Awake() { base.Awake(); _playerPrefsMgr = PlayerPrefsManager.Instance; _gameMgr = GameManager.Instance; _helper = GameInputHelper.Instance; _button = gameObject.GetSafeComponent<UIButton>(); ValidateKeys(); }
public void HighScore_Reset() { PlayerPrefsManager.HighScore_Set(0); // Set the High Score to 0 in the PPM highScore_txt.text = PlayerPrefsManager.HighScore_Get().ToString(); // Get it from PPM again update the screen }
public void playBreakLine() { playerAudio.PlayOneShot(breakLine, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * breakLineVolume); }
public void playLandGround() { playerAudio.PlayOneShot(landOnGroundSound, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * landOnGroundVolume); }
public void playJump() { playerAudio.PlayOneShot(jumpSound, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * jumpVolume); }
public void playWalkFloor3() { playerAudio.PlayOneShot(walkingOnFloor3, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * walkFloor3Volume); }
public void playTautRope() { playerAudio.PlayOneShot(tautRope, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * tautRopeVolume); }
public void SetTheme(int newTheme) { PlayerPrefsManager.SetTheme(newTheme); ActivateTheme(); }
public void ResetGame() { PlayerPrefsManager.DeleteAllPreferences(); }
//Function used for the back button in the options scene to make sure everything is saved. public void SaveAndExit() { PlayerPrefsManager.SetMasterVolume(volume); SceneManager.LoadScene("01a Start Menu"); }
// Use this for initialization void Start() { musicManager = GameObject.FindObjectOfType <MusicManager>(); volume = PlayerPrefsManager.GetMasterVolume(); }
public void SaveAndExit() { PlayerPrefsManager.SetMasterVolume(volumeSlider.value); PlayerPrefsManager.SetDifficulty(difficultySlider.value); SceneManager.LoadScene("01a Start"); }
public void SetDefaults() { PlayerPrefsManager.SetMasterVolume(0.2f); PlayerPrefsManager.SetDifficulty(2f); levelManager.LoadLevel("01 b Options"); }
//public float musicVolume; private void Start() { Instance = this; }
///<summary> /// Called once from the constructor, this does all required initialization /// </summary> private void Initialize() { // Warning! Instance is null until after this is complete! IncrementInstanceCounter(); _eventMgr = GameEventManager.Instance; _playerPrefsMgr = PlayerPrefsManager.Instance; }
void Awake() { playerPrefsMgr = PlayerPrefsManager.Instance; eventMgr = GameEventManager.Instance; }
// Use this for initialization void Start() { lobbySFXPlayer = GetComponent <AudioSource>(); lobbySFXPlayer.volume = PlayerPrefsManager.GetSoundVolume(); }
public void playDeathSound() { playerAudio.PlayOneShot(deathSound, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * deathSoundVolume); }
bool GetClickedNode() { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { Node clickedNode = hit.collider.GetComponent <Node>(); Debug.Log(clickedNode.GetNodeType()); if (clickedNode.GetNodeType() != "NULL" && clickedNode.GetNodeType() != "CROSS") { Debug.Log(clickedNode.GetNodeType() == "NULL"); if (PlayerPrefsManager.GetSfxToggle()) { AudioSource.PlayClipAtPoint(clickedNode.GetComponent <AudioSource>().clip, Camera.main.transform.position, PlayerPrefsManager.GetSfxVolume()); } if (clickedNode != null) { playerMoves++; RotateAndCheck(clickedNode); return(true); } } } return(false); }
public void playEndLevelSound() { playerAudio.PlayOneShot(endLevelSound, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * endLevelVolume); }
public void DisableStoneWall() { PlayerPrefsManager.SetWallsDone(wallIndex); print("Sending wallIndex: " + wallIndex); gameObject.SetActive(false); }
public void playWalkLine() { playerAudio.PlayOneShot(walkingOnLine, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * walkLineVolume); }
private void Start() { gameObject.SetActive(PlayerPrefsManager.GetShowTutorial()); }
public void playFall() { playerAudio.PlayOneShot(fallSound, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * fallSoundVolume); }
} // End of Start // Saves player preferences. public void PlayerPrefsSave() { // Save values. PlayerPrefsManager.MasterVolumeSet(this.volume.value); } // End of PlayerPrefsSave
public void playMakeLine() { playerAudio.PlayOneShot(makeLine, PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume() * makeLineVolume); }
} // End of PlayerPrefsSave // Event - on volume change. private void OnVolumeChange() { MusicManager.Instance.VolumeChange(this.volume.value); PlayerPrefsManager.MasterVolumeSet(this.volume.value); } // End of OnVolumeChange
/* -----< DECLARATIONS - END >----- */ private void Start() { highScore_txt.text = PlayerPrefsManager.HighScore_Get().ToString(); }
private void Start() { audioSource = GetComponent <AudioSource>(); audioSource.volume = PlayerPrefsManager.GetMasterVolume(); }
///<summary> /// Called once from the constructor, this does all required initialization /// </summary> private void Initialize() { _gameStatus = GameStatus.Instance; _eventMgr = GameEventManager.Instance; UnityEngine.Time.timeScale = Constants.OneF; _playerPrefsMgr = PlayerPrefsManager.Instance; PrepareToBeginNewGame(); _subscribers = new List<IDisposable>(); // placed here because GameTime exists in IntroScene. _subscribers is null when disposing there }
void Start() { musicManager = FindObjectOfType <MusicManager> (); volumeSlider.value = PlayerPrefsManager.GetMasterVolume(); diffSlider.value = PlayerPrefsManager.GetDifficulty(); }
public void SaveNExit() { PlayerPrefsManager.SetDifficulty((int)diffSlider.value); PlayerPrefsManager.SetMasterVolume(volumeSlider.value); levelManager.LoadLevel("Start Menu"); }
public void SaveAndExit() { PlayerPrefsManager.SetMasterVolume(volumeSlider.value); PlayerPrefsManager.SetDifficulty(diffSlider.value); levelManager.LoadLevel("01a Start"); }
protected override void Awake() { base.Awake(); _playerPrefsMgr = PlayerPrefsManager.Instance; _eventMgr = GameEventManager.Instance; }
void ActivateTheme() { DeactivateAllBackgrounds(); backgrounds[PlayerPrefsManager.GetTheme()].SetActive(true); }