private object SetResolution(int id) { _resolution = (Resolution)id; PlayerPrefHelper.SetResolution(_resolution); _resolutionData.text = _resolution.GetDescription().ToLower(); var resStr = _resolution.ToString(); int width = int.Parse(resStr.Substring(1, resStr.IndexOf('x') - 1)); int height = int.Parse(resStr.Substring(resStr.IndexOf('x') + 1)); Debug.Log($"{width} x {height}"); Screen.SetResolution(width, height, false); return(true); }