// Start is called before the first frame update
    void OnEnable()
    {
        startButton.gameObject.SetActive(!mainCtrl.game.IsPlaying);
        continueButton.gameObject.SetActive(mainCtrl.game.IsPlaying);
        quitButton.gameObject.SetActive(mainCtrl.game.IsPlaying);
        startButton.onClick.AddListener(StartClick);
        continueButton.onClick.AddListener(ContinueClick);
        quitButton.onClick.AddListener(QuitClick);
        int hs = PlayerPrefHelper.GetHighscore();

        Debug.Log("Show Menu HS" + hs);
        if (hs > 0)
        {
            hsText.text = "Highscore: " + hs;
        }
        else
        {
            hsText.text = "";
        }
    }