public void LoadInGameScene() { int currentStage = PlayerPrefHelper.GetCurrentStage(); PlayerPrefHelper.SavePassingStage(currentStage); SceneManager.LoadScene("GameScene"); }
private void CompleteLevel() { gameController.Stop(); HideComponent(); StartCoroutine(ShowCompletePopup(0.1f, passingStage)); int currentStage = PlayerPrefHelper.GetCurrentStage(); passingStage = passingStage + 1; PlayerPrefHelper.SavePassingStage(passingStage); if (passingStage > currentStage) { PlayerPrefHelper.SaveCurrentStage(passingStage); } //SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
void Start() { buttonStage = GameObject.Find("ButtonStage").GetComponent <Button>(); textLevel = buttonStage.transform.Find("Text").GetComponent <Text>(); textLevel.text = PlayerPrefHelper.GetCurrentStage().ToString(); }