private void SetCash() { PlayerGlobalStatus.addPlayerCash(CASH); GameObject cashPanel = transform.Find(Constantes.CASH_PANEL).gameObject; cashPanel.GetComponentInChildren <TextMeshProUGUI>().text = Constantes.CASH + "\n" + PlayerGlobalStatus.getPlayerCash().ToString("C2"); }
private void AddCash() { /* só existira a referencia se o valor do objeto for maior que zero hee */ if (uiManagement) { PlayerGlobalStatus.addPlayerCash(cash); uiManagement.UpdateScoreText(); } }
private void AddCash() { if (uiManagement) { PlayerGlobalStatus.addPlayerCash(GetCash()); uiManagement.UpdateScoreText(); } else { Debug.LogWarning(Constantes.MISSING_REF); } }
public void SucessSoldPurchasedText(float soldPrice) { EnablePurchaseStatusPanel(); SetUpgradeInfoPanel(false); SetCancelButtonVisibility(false); SetPanelAtributes(true, false); string texto = string.Format(purchaseTexts[3].ToString() + "{0,24}", soldPrice.ToString("C2")); textReference.text = texto; PlayerGlobalStatus.addPlayerCash(soldPrice); UpdateCash(); }
private void AddCash() { PlayerGlobalStatus.addPlayerCash(GetComponent <DamageDealer>().GetCash()); uiManagement.UpdateScoreText(); }