public void loadNextGameScene() { SetScreenFaderRef(); PlayerGlobalStatus.UpdateSpendedCash(); if (fadeScreenManager) { fadeScreenManager.MotherFade(0.1f, this, false, Constantes.NEXT_LEVEL); } else { Debug.LogWarning(Constantes.MISSING_REF); } }
public void loadNextGameScene() { SetScreenFaderRef(); PlayerGlobalStatus.UpdateSpendedCash(); if (fadeScreenManager) { fadeScreenManager.MotherFade(0.1f, this, false, Constantes.NEXT_LEVEL); } else { Debug.LogWarning(Constantes.MISSING_REF); } }