public void UseItem()
 {
     if (currentItenIndex == 0)
     {
         if (PlayerGlobalStatus.IsThereBomb())
         {
             UseBomb();
         }
     }
     else if (currentItenIndex == 1)
     {
         if (PlayerGlobalStatus.IsThereShield() && canUseShieldAgain)
         {
             UseShield();
         }
     }
 }