private void updatePlayerStatus() { audioManager.play_die_audio(); playerHealthManager.checkPlayerHealth(); checkChancesAndRemoveIt(); PlayerGlobalStatus.SetPlayerWeaponIndex(0); uiManagement.UpdateChancesText(); uiManagement.UpdateScoreText(); }
private void updatePlayerStatus() { audioManager.play_die_audio(); playerHealthManager.checkPlayerHealth(); checkChancesAndRemoveIt(); PlayerGlobalStatus.SetPlayerWeaponIndex(0); uiManagement.UpdateChancesText(); uiManagement.UpdateScoreText(); }