public void acknowledgePlayerExists(bool tellMeAboutYourself, PhotonMessageInfo info){ //Debug.Log ("PhotonPlayer wishes to be acknowledged: " + info.sender.name); //playerLoginNames [numberOfPlayers] = loginName; playerNames [numberOfPlayers] = info.sender.name; if (isHost) { PlayerClass newPlayer = new PlayerClass (info.sender.name, roomName, numberOfRounds, randomAffiliation()); players [numberOfPlayers] = newPlayer; photonView.RPC ("learnAffiliation", info.sender, newPlayer.getAffiliation()); } numberOfPlayers++; if (tellMeAboutYourself) photonView.RPC ("acknowledgePlayerExists", info.sender, false);//don't tell me you exist again }