示例#1
0
文件: Trend.cs 项目: NarPar/GGJ2014
    public virtual void ChangeHat(Hat newHat, float transmissionChance, PlayerClass initiator, PlayerClass self)
    {
        if (self != null && self.playerClass == Class.Detective)
        {
          return;
        }

        if (initiator != null && initiator.playerClass == Class.TrendSetter && initiator != self)
          initiator.score += 0.5f;

        // update the current hat
        SetCurrentHat(newHat);
        if(self != null && self.playerClass == Class.BaldMan)
        {
          self.BaldModeOff(); //self.baldMode = false;
        }
        // display swap animation (must be done in main thread)
        AnimTriggerString = "Hat";
        AnimTriggerWaiting = true;

        // trigger local trend
        if (transmissionChance > 0)
          InitiateTrend(newHat, transmissionChance, initiator);

        // initiate hat cooldown
        HatOnCooldown = true;
        HatCooldownTimer.Start();
    }