public void AddHealth() { if (potCount >= 1) { soundManager.Play("Health Pot"); playerClass.AddHealth(potency); potCount--; } else { Debug.Log("No more pots"); } }
public void AddHealth() { if (potCount >= 1) { soundManager.Play("Health Pot"); playerClass.AddHealth(potency); potCount--; } else { Debug.Log("No more pots"); } }