// Use this for initialization void Start () { playerClass = GameObject.FindObjectOfType<PlayerClass>(); maxEnergy = playerClass.GetMaxEnergy(); energyBarImage = GetComponent<Image>(); playerEnergyText = GetComponentInChildren<Text>(); }
// Use this for initialization void Start () { playerClass = GameObject.FindObjectOfType<PlayerClass>(); maxEnergy = playerClass.GetMaxEnergy(); energyBarImage = GetComponent<Image>(); playerEnergyText = GetComponentInChildren<Text>(); }