常用方法
常用方法
常用方法
常用方法
void BetterFall() { if (rb.velocity.y < 0) { rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMulti - 1) * Time.deltaTime; } playerAnimator.Falling(rb.velocity.y); }
void BetterFall() { if (rb.velocity.y < 0) { rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMulti - 1) * Time.deltaTime; } playerAnimator.Falling(rb.velocity.y); }