示例#1
0
文件: Player.cs 项目: Azmalent/fusio
    void Update()
    {
        isGrounded =
            Physics.Linecast(transform.position, groundDetector.position + Vector3.right * width / 2) ||
            Physics.Linecast(transform.position, groundDetector.position + Vector3.left * width / 2);

        animatorController.UpdateParameters(motion, isGrounded, !IsAlive);
    }