示例#1
0
        public override void LoadContent()
        {
            base.LoadContent();
            _stage = new Stage(Content.Load <Texture2D>("Textures/temporalTower"), new Rectangle(38, 250, 947, 255));
            Physics.StageHitbox = _stage.hbRect;

            _fighter = (Fighter)Activator.CreateInstance(_selectedFighter, true, new Vector2(200, 100), Content);
            //_fighter = new Omastar(true, new Vector2(200, 100), Content);
            _fighter2 = new Ampharos(false, new Vector2(300, 100), Content);
            Physics.AddToCollisions(_fighter, _fighter.hitbox);
            Physics.AddToCollisions(_fighter2, _fighter2.hitbox);

            _damageOverlay = new DamageOverlay(Game.Content);
        }