public override void LoadContent() { base.LoadContent(); _stage = new Stage(Content.Load <Texture2D>("Textures/temporalTower"), new Rectangle(38, 250, 947, 255)); Physics.StageHitbox = _stage.hbRect; _fighter = (Fighter)Activator.CreateInstance(_selectedFighter, true, new Vector2(200, 100), Content); //_fighter = new Omastar(true, new Vector2(200, 100), Content); _fighter2 = new Ampharos(false, new Vector2(300, 100), Content); Physics.AddToCollisions(_fighter, _fighter.hitbox); Physics.AddToCollisions(_fighter2, _fighter2.hitbox); _damageOverlay = new DamageOverlay(Game.Content); }