private List <Vector2> inputPosBuffer = new List <Vector2>(); //以前のフレームでのタッチ座標 // Use this for initialization private void Start() { stageCollider = GameObject.Find("StageBackGround").GetComponent <BoxCollider2D>(); clip = GameObject.Find("clip_L").GetComponent <Clip>(); selectFilm = null; selectFilmTransform = null; mousePos = new Vector3(0, 0, 0); pauseManager = GameObject.Find("PauseManager").GetComponent <PauseManager>(); //ポーズマネージャに挿入中のフィルムのリストを作る pauseManager.CreatePauseObjectList("Film"); }