示例#1
0
 void Awake()
 {
     if (instance == null || instance.Equals(null))
     {
         instance = this;
         if (OnEnter == null || OnEnter.Equals(null))
         {
             OnEnter = new Dictionary <State, System.Action>();
             foreach (State action in System.Enum.GetValues(typeof(State)))
             {
                 OnEnter[action] = null;
             }
         }
         if (OnExit == null || OnExit.Equals(null))
         {
             OnExit = new Dictionary <State, System.Action>();
             foreach (State action in System.Enum.GetValues(typeof(State)))
             {
                 OnExit[action] = null;
             }
         }
     }
     else
     {
         Destroy(gameObject);
     }
 }