Пример #1
0
    private List <Vector2> inputPosBuffer = new List <Vector2>(); //以前のフレームでのタッチ座標

    // Use this for initialization
    private void Start()
    {
        stageCollider       = GameObject.Find("StageBackGround").GetComponent <BoxCollider2D>();
        clip                = GameObject.Find("clip_L").GetComponent <Clip>();
        selectFilm          = null;
        selectFilmTransform = null;
        mousePos            = new Vector3(0, 0, 0);
        pauseManager        = GameObject.Find("PauseManager").GetComponent <PauseManager>();
        //ポーズマネージャに挿入中のフィルムのリストを作る
        pauseManager.CreatePauseObjectList("Film");
    }