public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ChangeLayer2Default(); PC.ColliderUnable((int)PlayerAttackColliders.DashAttack); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ChangeLayer2Default(); PC.WaitEffect.SetActive(false); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; PC.ChangeLayer2Default(); PC.ColliderUnable((int)PlayerAttackColliders.SquatAttack); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; PC.ChangeLayer2Default(); }
public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.DirectionFix(); playeranimator.JumpRollinged = 0; PC.ChangeLayer2Default(); }