public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     PC.ChangeLayer2Default();
     PC.ColliderUnable((int)PlayerAttackColliders.DashAttack);
 }
Example #2
0
 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     PC.ChangeLayer2Default();
     PC.WaitEffect.SetActive(false);
 }
Example #3
0
 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rb.velocity = Vector2.zero;
     PC.ChangeLayer2Default();
     PC.ColliderUnable((int)PlayerAttackColliders.SquatAttack);
 }
Example #4
0
 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rb.velocity = Vector2.zero;
     PC.ChangeLayer2Default();
 }
Example #5
0
 public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     base.DirectionFix();
     playeranimator.JumpRollinged = 0;
     PC.ChangeLayer2Default();
 }