Exemplo n.º 1
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     PC.ChangeLayer2Default();
     PC.ColliderUnable((int)PlayerAttackColliders.DashAttack);
 }
Exemplo n.º 2
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     PC.ChangeLayer2Default();
     PC.WaitEffect.SetActive(false);
 }
Exemplo n.º 3
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rb.velocity = Vector2.zero;
     PC.ChangeLayer2Default();
     PC.ColliderUnable((int)PlayerAttackColliders.SquatAttack);
 }
Exemplo n.º 4
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rb.velocity = Vector2.zero;
     PC.ChangeLayer2Default();
 }
Exemplo n.º 5
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 public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     base.DirectionFix();
     playeranimator.JumpRollinged = 0;
     PC.ChangeLayer2Default();
 }