public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; PC.ChangeColliderSize(new Vector2(1f, 1f)); PC.ChangeLayer2Squat(); playeranimator.JumpRollinged = 0; }
public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ChangeColliderSize(new Vector2(3, 3)); PC.ChangeLayer2Squat(); rb.velocity = Vector2.zero; }