internal static void UseItem(this Obj_AI_Hero source, string itemName) { if (source == null || string.IsNullOrEmpty(itemName)) { return; } var slot = source.GetItemSlot(itemName); if (slot != SpellSlot.Unknown && source.CanUseItem(itemName)) { source.SpellBook.CastSpell(slot); } }
public static void UseItem(this Obj_AI_Hero source, Obj_AI_Hero target, string itemName) { if (source == null || target == null || !target.IsValidTarget() || string.IsNullOrEmpty(itemName)) { return; } var slot = source.GetItemSlot(itemName); if (slot != SpellSlot.Unknown && source.CanUseItem(itemName)) { source.SpellBook.CastSpell(slot, target); } }
public static void UseItem(this Obj_AI_Hero source, Vector3 position, string itemName) { if (source == null || position == Vector3.Zero || string.IsNullOrEmpty(itemName)) { return; } var slot = source.GetItemSlot(itemName); if (slot != SpellSlot.Unknown && source.CanUseItem(itemName)) { source.SpellBook.CastSpell(slot, position); } }
internal static bool CanUseItem(this Obj_AI_Hero source, string itemName) { if (source == null || string.IsNullOrEmpty(itemName)) { return(false); } var slot = source.GetItemSlot(itemName); if (slot != SpellSlot.Unknown) { return(source.SpellBook.GetSpellState(slot) == SpellState.Ready); } return(false); }
public static bool UseItem(this Obj_AI_Hero source, uint itemID) { if (source == null) { return(false); } var slot = source.GetItemSlot(itemID); if (slot != SpellSlot.Unknown && source.CanUseItem(itemID)) { return(source.SpellBook.CastSpell(slot)); } return(false); }
public static bool UseItem(this Obj_AI_Hero source, uint itemID, Vector3 position) { if (source == null || position == Vector3.Zero) { return(false); } var slot = source.GetItemSlot(itemID); if (slot != SpellSlot.Unknown && source.CanUseItem(itemID)) { return(source.SpellBook.CastSpell(slot, position)); } return(false); }
public static bool UseItem(this Obj_AI_Hero source, uint itemID, Obj_AI_Base target) { if (source == null || target == null || !target.IsValidTarget()) { return(false); } var slot = source.GetItemSlot(itemID); if (slot != SpellSlot.Unknown && source.CanUseItem(itemID)) { return(source.SpellBook.CastSpell(slot, target)); } return(false); }
public static bool CanUseItem(this Obj_AI_Hero source, uint itemID) { if (source == null) { return(false); } var slot = source.GetItemSlot(itemID); if (slot != SpellSlot.Unknown) { return(source.SpellBook.GetSpellState(slot) == SpellState.Ready); } return(false); }