示例#1
0
        private static void Combo()
        {
            var target   = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);
            var aaTarget = TargetSelector.GetTarget(300, TargetSelector.DamageType.Magical);

            if (m.Item("cUseE").IsActive() && E.IsReady() && target.IsValidTarget())
            {
                E.Cast(target);
            }

            if (m.Item("cUseE").IsActive() && Q.IsReady() && target.IsValidTarget() && (Player.Distance(aaTarget) <= Orbwalking.GetRealAutoAttackRange(ObjectManager.Player)))
            {
                Q.Cast();
            }

            if (m.Item("cUseW").IsActive() && W.IsReady())
            {
                if (Player.CountEnemiesInRange(W.Range) < 1)
                {
                    return;
                }

                float       hp   = 0f;
                Obj_AI_Hero ally = Player; //Just to get rid of the "unassigned value" error
                foreach (Obj_AI_Hero a in Player.GetAlliesInRange(2000))
                {
                    if (hp == 0f)
                    {
                        hp = a.Health;
                        continue;
                    }

                    if (a.Health < hp)
                    {
                        hp   = a.Health;
                        ally = a;
                    }
                }

                if (ally != Player)
                {
                    if (!Player.HasBuff("mordekaisercreepingdeath"))
                    {
                        W.Cast(ally);
                    }
                }
            }

            var rGhostArea = TargetSelector.GetTarget(1500f, TargetSelector.DamageType.Magical);

            if (MordekaiserHaveSlave && rGhostArea != null && Environment.TickCount >= SlaveDelay && !rGhostArea.UnderTurret())
            {
                R.Cast(rGhostArea);
                SlaveDelay = Environment.TickCount + 1000;
            }
            else if (MordekaiserHaveSlave && rGhostArea == null && Environment.TickCount >= SlaveDelay)
            {
                R.Cast(Player.Position);
            }
        }
//        private static void Itemusage()
//        {
//            var charm = Config.Item("charm").GetValue<bool>();
//            var stun = Config.Item("stun").GetValue<bool>();
//            var snare = Config.Item("snare").GetValue<bool>();
//            var suppresion = Config.Item("suppression").GetValue<bool>();
//            var taunt = Config.Item("taunt").GetValue<bool>();
//
//
//            // var mikaelshp = Config.Item("mikaelshp").GetValue<Slider>().Value;
//
//            var mikael = ItemData.Mikaels_Crucible.GetItem();
//            var locket = ItemData.Locket_of_the_Iron_Solari.GetItem();
//            var mountain = ItemData.Face_of_the_Mountain.GetItem();
//
//            foreach (var hero in
//                HeroManager.Allies.Where(x => !x.IsMe))
//            {
//                if (Config.Item("faceop" + hero.ChampionName).GetValue<StringList>().SelectedIndex == 0)
//                {
//                    if (hero.HealthPercent <= Config.Item("facehp" + hero.ChampionName).GetValue<Slider>().Value)
//                    {
//                        if (hero.Distance(Player) >= 750f)
//                            mountain.Cast(hero);
//                    }
//                }
//            }
//            foreach (var hero in
//                HeroManager.Allies.Where(x => !x.IsMe))
//            {
//                if (Config.Item("locketop" + hero.ChampionName).GetValue<StringList>().SelectedIndex == 0)
//                {
//                    if (hero.HealthPercent <= Config.Item("lockethp" + hero.ChampionName).GetValue<Slider>().Value)
//                    {
//                        if (hero.Distance(Player) >= 600)
//                            locket.Cast();
//                    }
//                }
//     }



//
//
//
//            foreach (var hero in HeroManager.Allies.Where(x => !x.IsMe))
//            {
//                if (Config.Item("healmikaels" + hero.ChampionName).GetValue<StringList>().SelectedIndex == 0)
//                {
//                    if (hero.HasBuffOfType(BuffType.Stun)
//                        && stun ||
//                        hero.HasBuffOfType(BuffType.Suppression)
//                        && suppresion ||
//                        hero.HasBuffOfType(BuffType.Taunt)
//                        && taunt ||
//                        hero.HasBuffOfType(BuffType.Charm)
//                        && charm ||
//                        hero.HasBuffOfType(BuffType.Snare)
//                        && snare
//                        || hero.HasBuffOfType(BuffType.CombatDehancer))
//                    {
//                        if (hero.Distance(Player) <= 750f)
//                            mikael.Cast(hero);
//                    }
//                }
//            }
//        }


        private static void wcast()
        {
            if (Player.ManaPercent < Config.Item("manalant").GetValue <Slider>().Value)
            {
                return;
            }
            // Obj_AI_Hero target = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Magical);
            if (!W.IsReady())
            {
                return;
            }
            foreach (var hero in Player.GetAlliesInRange(950).Where(hero => !hero.IsDead &&
                                                                    hero.HealthPercent <=
                                                                    Config.Item("hpsettings" +
                                                                                hero.ChampionName)
                                                                    .GetValue <Slider>()
                                                                    .Value &&
                                                                    hero.Distance(Player) <= 900))
            {
                if (Config.Item("healop" + hero.ChampionName).GetValue <StringList>().SelectedIndex == 0)
                {
                    if (hero.Distance(Player) <= 900)
                    {
                        W.Cast(hero.Position);
                    }
                }
            }
        }
示例#3
0
 private static void Game_OnUpdate(EventArgs args)
 {
     if (Player.IsRecalling())
     {
         return;
     }
     if (_shield.IsReady())
     {
         _shield.CastOnUnit(Player.GetAlliesInRange(800).LastOrDefault());
     }
 }
示例#4
0
        private static void Game_OnUpdate(EventArgs args)
        {
            if (Player.IsRecalling())
            {
                return;
            }
            if (Player.CountEnemiesInRange(725) > 0 && _w.IsReady())
            {
                _w.CastOnUnit(Player.GetEnemiesInRange(725).OrderByDescending(target => target.Health).Last());
            }

            if (Player.CountAlliesInRange(725) > 0 && _w.IsReady())
            {
                _w.CastOnUnit(Player.GetAlliesInRange(725).OrderByDescending(target => target.Health).Last());
            }

            if (Player.CountAlliesInRange(800) > 0 && _e.IsReady())
            {
                _e.CastOnUnit(Player.GetAlliesInRange(800).OrderByDescending(target => target.GoldEarned).First());
            }
        }
示例#5
0
        private static void ThrowLantern()
        {
            if (W.IsReady())
            {
                var NearAllies = Player.GetAlliesInRange(1200)
                                 .Where(x => !x.IsMe)
                                 .Where(x => !x.IsDead)
                                 .Where(x => x.Distance(Player.Position) <= W.Range + 250)
                                 .FirstOrDefault();

                if (NearAllies == null)
                {
                    return;
                }

                W.Cast(NearAllies.Position);
            }
        }
示例#6
0
        private static void ThrowLantern()
        {
            if (W.IsReady())
            {
                var NearAllies = Player.GetAlliesInRange(W.Range) //W.Range instead of 1200, also there is no "On most damaged"
                                 .Where(x => !x.IsMe)
                                 .Where(x => !x.IsDead)
                                 .Where(x => x.Distance(Player.Position) <= W.Range + 250)
                                 .FirstOrDefault();

                if (NearAllies == null)
                {
                    return;
                }

                W.Cast(NearAllies.Position);
            }
        }
示例#7
0
文件: Spells.cs 项目: sergix1/addons
        public int GetEnemyesBlazed(Obj_AI_Hero target, List <Obj_AI_Hero> checkR)
        {
            int n = 0;

            if (isBlazed(target))
            {
                n++;
            }
            var targetsInRrange = target.GetAlliesInRange(300).Where(isBlazed);

            if (targetsInRrange.Any())
            {
                foreach (Obj_AI_Hero t in targetsInRrange)
                {
                    if (checkR.Contains(t))
                    {
                        continue;
                    }
                    checkR.Add(t);
                    n += GetEnemyesBlazed(target, checkR);
                }
            }
            return(checkR.Count);
        }
示例#8
0
        private static bool Combo()
        {
            bool Qtarget = false;

            var Qm  = MenuIni.SubMenu("Combo").Item("CUse_Q").GetValue <bool>();
            var Wm  = MenuIni.SubMenu("Combo").Item("CUse_W").GetValue <bool>();
            var Em  = MenuIni.SubMenu("Combo").Item("CUse_E").GetValue <bool>();
            var EFm = MenuIni.SubMenu("Combo").Item("CE_Auto_False").GetValue <bool>();

            if (WTarget == null)
            {
                return(false);
            }

            if (QTarget != null)
            {
                if (QTarget.IsValid && Player.Distance(QTarget.Position) < _Ignite.Range)
                {
                    var Igd = Damage.GetSummonerSpellDamage(Player, QTarget, Damage.SummonerSpell.Ignite);
                    if (Igd > QTarget.Health)
                    {
                        _Ignite.CastOnUnit(QTarget);
                    }
                }
            }

            if (Wm && W.IsReady() && WTarget.IsValid)
            {
                double DS        = 0;
                double countmana = W.ManaCost;

                if (R.IsReady())
                {
                    DS        += Damage.GetSpellDamage(Player, QTarget, SpellSlot.R);
                    countmana += R.ManaCost;
                }

                while (DS < QTarget.MaxHealth)
                {
                    var Qd = Damage.GetSpellDamage(Player, QTarget, SpellSlot.Q);

                    DS        += Qd;
                    countmana += Q.ManaCost;
                }


                if (Player.MaxMana > countmana || QTarget.GetAlliesInRange(W.Range).Count > 1 || Player.IsZombie)
                {
                    W.Cast(PredPos(WTarget, 0.3f));
                }
            }

            if (ETarget != null)
            {
                if (Em && E.IsReady() && !Player.IsZombie)
                {
                    if (EFm)
                    {
                        if (ETarget != null)
                        {
                            if (Player.Spellbook.GetSpell(SpellSlot.E).ToggleState == 1)
                            {
                                if (Player.Distance(ETarget.ServerPosition) <= E.Range && (((Player.Mana / Player.MaxMana) * 100f) >= MenuIni.SubMenu("Combo").Item("CEPercent").GetValue <Slider>().Value))
                                {
                                    NowE = true;
                                    E.Cast();
                                }
                            }
                            else if (Player.Distance(ETarget.ServerPosition) >= E.Range || (((Player.Mana / Player.MaxMana) * 100f) <= MenuIni.SubMenu("Combo").Item("CEPercent").GetValue <Slider>().Value))
                            {
                                calcE(true);
                            }
                        }
                        else
                        {
                            calcE();
                        }
                    }
                    else
                    {
                        if (Player.Spellbook.GetSpell(SpellSlot.E).ToggleState == 1)
                        {
                            if (Player.Distance(ETarget.ServerPosition) <= E.Range && (((Player.Mana / Player.MaxMana) * 100f) >= MenuIni.SubMenu("Combo").Item("CEPercent").GetValue <Slider>().Value))
                            {
                                NowE = true;
                                E.Cast();
                            }
                        }
                        else if ((((Player.Mana / Player.MaxMana) * 100f) <= MenuIni.SubMenu("Combo").Item("CEPercent").GetValue <Slider>().Value))
                        {
                            calcE(true);
                        }
                    }
                }
            }

            if (QTarget != null)
            {
                if (Qm && Q.IsReady() && QTarget.IsValid)
                {
                    Qtarget = true;
                    if (!cz)
                    {
                        Q.Cast(PredPos(QTarget, 0.6f));
                    }
                    else
                    {
                        Q.Cast(QTarget);
                    }
                }
            }

            return(Qtarget);
        }