示例#1
0
 protected override void Read(Client psr, NReader rdr)
 {
     Position       = Position.Read(psr, rdr);
     Radius         = rdr.ReadSingle();
     Damage         = rdr.ReadUInt16();
     Effects        = (ConditionEffectIndex)rdr.ReadByte();
     EffectDuration = rdr.ReadSingle();
     OriginType     = rdr.ReadUInt16();
 }
示例#2
0
 protected override void Read(NReader rdr)
 {
     Position = Position.Read(rdr);
     Radius = rdr.ReadSingle();
     Damage = rdr.ReadUInt16();
     Effects = (ConditionEffectIndex)rdr.ReadByte();
     EffectDuration = rdr.ReadSingle();
     OriginType = rdr.ReadUInt16();
 }
示例#3
0
 protected override void Read(NReader rdr)
 {
     Pos      = Position.Read(rdr);
     Radius   = rdr.ReadSingle();
     Damage   = rdr.ReadUInt16();
     Effect   = (ConditionEffectIndex)rdr.ReadByte();
     Duration = rdr.ReadSingle();
     OrigType = rdr.ReadUInt16();
 }
示例#4
0
        protected override void Read(NReader rdr)
        {
            Tiles = new TileData[rdr.ReadInt16()];
            for (var i = 0; i < Tiles.Length; i++)
            {
                Tiles[i] = new TileData()
                {
                    X    = rdr.ReadInt16(),
                    Y    = rdr.ReadInt16(),
                    Tile = (Tile)rdr.ReadUInt16(),
                };
            }

            NewObjs = new ObjectDef[rdr.ReadInt16()];
            for (var i = 0; i < NewObjs.Length; i++)
            {
                NewObjs[i] = ObjectDef.Read(rdr);
            }

            Drops = new int[rdr.ReadInt16()];
            for (var i = 0; i < Drops.Length; i++)
            {
                Drops[i] = rdr.ReadInt32();
            }
        }
示例#5
0
 protected override void Read(NReader rdr)
 {
     BulletId      = rdr.ReadByte();
     OwnerId       = rdr.ReadInt32();
     ContainerType = rdr.ReadUInt16();
     Angle         = rdr.ReadSingle();
 }
示例#6
0
        protected override void Read(NReader rdr)
        {
            Tiles = new TileData[rdr.ReadInt16()];
            for (int i = 0; i < Tiles.Length; i++)
            {
                Tiles[i] = new TileData
                {
                    X    = rdr.ReadInt16(),
                    Y    = rdr.ReadInt16(),
                    Tile = rdr.ReadUInt16()
                };
            }

            NewObjects = new ObjectDef[rdr.ReadInt16()];
            for (int i = 0; i < NewObjects.Length; i++)
            {
                NewObjects[i] = ObjectDef.Read(rdr);
            }

            RemovedObjectIds = new int[rdr.ReadInt16()];
            for (int i = 0; i < RemovedObjectIds.Length; i++)
            {
                RemovedObjectIds[i] = rdr.ReadInt32();
            }
        }
 protected override void Read(NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadUInt16();
     Angle = rdr.ReadSingle();
 }
 protected override void Read(NReader rdr)
 {
     Time          = rdr.ReadInt32();
     BulletId      = rdr.ReadByte();
     ContainerType = rdr.ReadUInt16();
     Position      = Position.Read(rdr);
     Angle         = rdr.ReadSingle();
 }
 protected override void Read(NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ContainerType = rdr.ReadUInt16();
     Position = Position.Read(rdr);
     Angle = rdr.ReadSingle();
 }
 protected override void Read(NReader rdr)
 {
     BulletId      = rdr.ReadByte();
     OwnerId       = rdr.ReadInt32();
     ContainerType = rdr.ReadUInt16();
     Position      = Position.Read(rdr);
     Angle         = rdr.ReadSingle();
     Damage        = rdr.ReadInt16();
     FromAbility   = rdr.ReadBoolean();
 }
示例#11
0
 protected override void Read(NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadUInt16();
     Position = Position.Read(rdr);
     Angle = rdr.ReadSingle();
     Damage = rdr.ReadInt16();
     FromAbility = rdr.ReadBoolean();
 }
示例#12
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Position = Position.Read(rdr);
     Radius = rdr.ReadSingle();
     Damage = rdr.ReadUInt16();
     Effects = (ConditionEffectIndex) rdr.ReadByte();
     EffectDuration = rdr.ReadSingle();
     OriginType = rdr.ReadInt16();
     Color = ARGB.Read(rdr);
 }
示例#13
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 protected override void Read(NReader rdr)
 {
     TargetId = rdr.ReadInt32();
     byte c = rdr.ReadByte();
     Effects = 0;
     for (int i = 0; i < c; i++)
         Effects |= (ConditionEffects)(1 << rdr.ReadByte());
     Damage = rdr.ReadUInt16();
     Killed = rdr.ReadBoolean();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     TargetId = rdr.ReadInt32();
     var c = rdr.ReadByte();
     Effects = 0;
     for (var i = 0; i < c; i++)
         Effects |= (ConditionEffects) (1 << rdr.ReadByte());
     Damage = rdr.ReadUInt16();
     Killed = rdr.ReadBoolean();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
 }
示例#15
0
        protected override void Read(Client psr, NReader rdr)
        {
            TargetId = rdr.ReadInt32();
            byte c = rdr.ReadByte();

            Effects = 0;
            for (int i = 0; i < c; i++)
            {
                Effects |= (ConditionEffects)(1 << rdr.ReadByte());
            }
            Damage   = rdr.ReadUInt16();
            Killed   = rdr.ReadBoolean();
            BulletId = rdr.ReadByte();
            ObjectId = rdr.ReadInt32();
        }
        protected override void Read(Client psr, NReader rdr)
        {
            Tiles = new TileData[rdr.ReadInt16()];
            for (int i = 0; i < Tiles.Length; i++)
            {
                Tiles[i] = new TileData
                {
                    X = rdr.ReadInt16(),
                    Y = rdr.ReadInt16(),
                    Tile = rdr.ReadUInt16()
                };
            }

            NewObjects = new ObjectDef[rdr.ReadInt16()];
            for (int i = 0; i < NewObjects.Length; i++)
                NewObjects[i] = ObjectDef.Read(psr, rdr);

            RemovedObjectIds = new int[rdr.ReadInt16()];
            for (int i = 0; i < RemovedObjectIds.Length; i++)
                RemovedObjectIds[i] = rdr.ReadInt32();
        }
示例#17
0
 protected override void Read(NReader rdr)
 {
     ObjectType = rdr.ReadUInt16();
 }
示例#18
0
 protected override void Read(NReader rdr)
 {
     ObjectType = rdr.ReadUInt16();
 }
示例#19
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 protected override void Read(Client psr, NReader rdr)
 {
     ItemId = rdr.ReadUInt16();
 }
示例#20
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 protected override void Read(NReader rdr)
 {
     ItemId = rdr.ReadUInt16();
 }
示例#21
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 protected override void Read(NReader rdr)
 {
     ClassType = rdr.ReadUInt16();
     SkinType  = rdr.ReadUInt16();
 }