protected override void Read(Client client, NReader rdr) { CommandId = rdr.ReadByte(); PetId1 = rdr.ReadInt32(); PetId2 = rdr.ReadInt32(); ObjectId = rdr.ReadInt32(); ObjectSlot = ObjectSlot.Read(client, rdr); Currency = (CurrencyType)rdr.ReadByte(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); NumShots = rdr.ReadByte(); AngleIncrement = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { TargetId = rdr.ReadInt32(); byte c = rdr.ReadByte(); Effects = 0; for (int i = 0; i < c; i++) Effects |= (ConditionEffects)(1 << rdr.ReadByte()); Damage = rdr.ReadUInt16(); Killed = rdr.ReadBoolean(); BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); if (rdr.BaseStream.Length - rdr.BaseStream.Position <= 0) return; NumShots = rdr.ReadByte(); AngleInc = rdr.ReadSingle(); }
protected override void Read(ClientProcessor psr, NReader rdr) { TargetId = rdr.ReadInt32(); var c = rdr.ReadByte(); Effects = 0; for (var i = 0; i < c; i++) Effects |= (ConditionEffects) (1 << rdr.ReadByte()); Damage = rdr.ReadUInt16(); Killed = rdr.ReadBoolean(); BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); TargetId = rdr.ReadInt32(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); TargetId = rdr.ReadInt32(); Killed = rdr.ReadBoolean(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); TargetId = rdr.ReadInt32(); Killed = rdr.ReadBoolean(); }
protected override void Read(Client psr, NReader rdr) { Time = rdr.ReadInt32(); SlotObject = ObjectSlot.Read(psr, rdr); ItemUsePos = Position.Read(psr, rdr); UseType = rdr.ReadByte(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (var i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = (Tile)rdr.ReadByte() }; } NewObjects = new ObjectDef[rdr.ReadInt16()]; for (var i = 0; i < NewObjects.Length; i++) { NewObjects[i] = ObjectDef.Read(rdr); } RemovedObjectIds = new int[rdr.ReadInt16()]; for (var i = 0; i < RemovedObjectIds.Length; i++) { RemovedObjectIds[i] = rdr.ReadInt32(); } }
protected override void Read(NReader rdr) { Damage = rdr.ReadInt32(); EnemyId = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ArmorPiercing = rdr.ReadBoolean(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadUInt16(); Angle = rdr.ReadSingle(); }
public Packet ReceivePacket(PacketID pid) { byte[] buff = new byte[0x10000]; while (true) { if (cliSkt.ReceiveBufferSize > 0) { try { cliSkt.Receive(buff); using (var rdr = new NReader(new MemoryStream(buff))) { int len = rdr.ReadInt32() - 5; byte id = rdr.ReadByte(); byte[] content = rdr.ReadBytes(len); ReceiveKey.Crypt(content, content.Length); Console.WriteLine((PacketID)id); if ((PacketID)id == pid) { return(new Packet((PacketID)id, content)); } } } catch { } } } }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); TargetId = rdr.ReadInt32(); Killed = rdr.ReadBoolean(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); TargetId = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { EffectType = (EffectType)rdr.ReadByte(); TargetId = rdr.ReadInt32(); PosA = Position.Read(rdr); PosB = Position.Read(rdr); Color = ARGB.Read(rdr); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { EffectType = (EffectType)rdr.ReadByte(); TargetObjectId = rdr.ReadInt32(); PosA = Position.Read(psr, rdr); PosB = Position.Read(psr, rdr); Color = ARGB.Read(psr, rdr); }
protected override void Read(Client psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); StartingPosition = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); }
public static ObjectSlot Read(NReader rdr) { ObjectSlot ret = new ObjectSlot(); ret.ObjectId = rdr.ReadInt32(); ret.SlotId = rdr.ReadByte(); ret.ObjectType = (ushort)rdr.ReadInt16(); return(ret); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt32(); StartingPos = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(NReader rdr) { Name = rdr.ReadUTF(); ObjectId = rdr.ReadInt32(); NumStars = rdr.ReadInt32(); BubbleTime = rdr.ReadByte(); Recipient = rdr.ReadUTF(); Txt = rdr.ReadUTF(); }
protected override void Read(Client client, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt32(); StartingPos = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(NReader rdr) { EffectType = (EffectType)rdr.ReadByte(); TargetObjectId = rdr.ReadInt32(); Pos1 = Position.Read(rdr); Pos2 = Position.Read(rdr); Color = ARGB.Read(rdr); Duration = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { Pos = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effect = (ConditionEffectIndex)rdr.ReadByte(); Duration = rdr.ReadSingle(); OrigType = rdr.ReadUInt16(); }
protected override void Read(NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadUInt16(); }
protected override void Read(Client psr, NReader rdr) { Position = Position.Read(psr, rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadUInt16(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex) rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadInt16(); Color = ARGB.Read(rdr); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadUInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); FromAbility = rdr.ReadBoolean(); }
protected override void Read(Client client, NReader rdr) { Name = rdr.ReadUTF(); ObjectId = rdr.ReadInt32(); Stars = rdr.ReadInt32(); BubbleTime = rdr.ReadByte(); Recipient = rdr.ReadUTF(); Text = rdr.ReadUTF(); CleanText = rdr.ReadUTF(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); if (rdr.BaseStream.Length - rdr.BaseStream.Position > 0) { NumShots = rdr.ReadByte(); AngleInc = rdr.ReadSingle(); } else { NumShots = 1; AngleInc = 0; } }
protected override void Read(Client psr, NReader rdr) { Name = rdr.ReadUTF(); ObjectId = rdr.ReadInt32(); Stars = rdr.ReadInt32(); BubbleTime = rdr.ReadByte(); Recipient = rdr.ReadUTF(); Text = rdr.ReadUTF(); CleanText = rdr.ReadUTF(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); AttackAmount = rdr.ReadInt32(); IsDazed = rdr.ReadBoolean(); IsBeserk = rdr.ReadBoolean(); MinAttackFrequency = rdr.ReadSingle(); MaxAttackFrequency = rdr.ReadSingle(); WeaponRateOfFire = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { Name = rdr.ReadUTF(); ObjectId = rdr.ReadInt32(); Stars = rdr.ReadInt32(); Admin = rdr.ReadInt32(); BubbleTime = rdr.ReadByte(); Recipient = rdr.ReadUTF(); Text = rdr.ReadUTF(); CleanText = rdr.ReadUTF(); NameColor = rdr.ReadInt32(); TextColor = rdr.ReadInt32(); }
public static ObjectStats Read(NReader rdr) { ObjectStats ret = new ObjectStats(); ret.Id = rdr.ReadInt32(); ret.Position = Position.Read(rdr); ret.Stats = new KeyValuePair <StatsType, object> [rdr.ReadInt16()]; for (int i = 0; i < ret.Stats.Length; i++) { StatsType type = rdr.ReadByte(); if (type == StatsType.Guild || type == StatsType.Name) { ret.Stats[i] = new KeyValuePair <StatsType, object>(type, rdr.ReadUTF()); } else { ret.Stats[i] = new KeyValuePair <StatsType, object>(type, rdr.ReadInt32()); } } return(ret); }
protected override void Read(NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (var i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData() { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = (Tile)rdr.ReadByte() }; } NewObjects = new ObjectDef[rdr.ReadInt16()]; for (var i = 0; i < NewObjects.Length; i++) NewObjects[i] = ObjectDef.Read(rdr); RemovedObjectIds = new int[rdr.ReadInt16()]; for (var i = 0; i < RemovedObjectIds.Length; i++) RemovedObjectIds[i] = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { CommandId = rdr.ReadByte(); switch (CommandId) { case REQUEST_MY_ITEMS: break; case ADD_OFFER: NewOffers = new MarketOffer[rdr.ReadInt32()]; for (int i = 0; i < NewOffers.Length; i++) { NewOffers[i] = MarketOffer.Read(rdr); } break; case REMOVE_OFFER: OfferId = rdr.ReadUInt32(); break; } }
public static ObjectStatusData Read(NReader rdr) { ObjectStatusData ret = new ObjectStatusData { Id = rdr.ReadInt32(), Position = Position.Read(rdr), Stats = new KeyValuePair <StatsType, object> [rdr.ReadInt16()] }; for (int i = 0; i < ret.Stats.Length; i++) { StatsType type = rdr.ReadByte(); if (type == StatsType.GUILD_NAME_STAT || type == StatsType.NAME_STAT) { ret.Stats[i] = new KeyValuePair <StatsType, object>(type, rdr.ReadUTF()); } else { ret.Stats[i] = new KeyValuePair <StatsType, object>(type, rdr.ReadInt32()); } } return(ret); }
public void Read(byte[] bytes) { NReader reader = new NReader(new MemoryStream(bytes)); byte id; do { id = reader.ReadByte(); switch (id) { case 0: Shots = reader.ReadInt32(); break; case 1: ShotsThatDamage = reader.ReadInt32(); break; case 2: SpecialAbilityUses = reader.ReadInt32(); break; case 3: TilesUncovered = reader.ReadInt32(); break; case 4: Teleports = reader.ReadInt32(); break; case 5: PotionsDrunk = reader.ReadInt32(); break; case 6: MonsterKills = reader.ReadInt32(); break; case 7: MonsterAssists = reader.ReadInt32(); break; case 8: GodKills = reader.ReadInt32(); break; case 9: GodAssists = reader.ReadInt32(); break; case 10: CubeKills = reader.ReadInt32(); break; case 11: OryxKills = reader.ReadInt32(); break; case 12: QuestsCompleted = reader.ReadInt32(); break; case 13: PirateCavesCompleted = reader.ReadInt32(); break; case 14: UndeadLairsCompleted = reader.ReadInt32(); break; case 15: AbyssOfDemonsCompleted = reader.ReadInt32(); break; case 16: SnakePitsCompleted = reader.ReadInt32(); break; case 17: SpiderDensCompleted = reader.ReadInt32(); break; case 18: SpriteWorldsCompleted = reader.ReadInt32(); break; case 19: LevelUpAssists = reader.ReadInt32(); break; case 20: MinutesActive = reader.ReadInt32(); break; case 21: TombsCompleted = reader.ReadInt32(); break; case 22: TrenchesCompleted = reader.ReadInt32(); break; case 23: JunglesCompleted = reader.ReadInt32(); break; case 24: ManorsCompleted = reader.ReadInt32(); break; } } while (reader.PeekChar() != -1); }
protected override void Read(ClientProcessor psr, NReader rdr) { OwnerId = rdr.ReadByte(); SoundId = rdr.ReadByte(); }
protected override void Read(Client psr, NReader rdr) { OwnerId = rdr.ReadInt32(); SoundId = rdr.ReadByte(); }
public Packet ReceivePacket(PacketID pid) { var buff = new byte[0x10000]; while (true) { if (cliSkt.ReceiveBufferSize <= 0) continue; try { cliSkt.Receive(buff); using (var rdr = new NReader(new MemoryStream(buff))) { var len = rdr.ReadInt32() - 5; var id = rdr.ReadByte(); var content = rdr.ReadBytes(len); ReceiveKey.Crypt(content, content.Length); Console.WriteLine((PacketID)id); if ((PacketID)id == pid) return new Packet((PacketID)id, content); } } catch { } } }
protected override void Read(Client client, NReader rdr) { CommandId = (int)rdr.ReadByte(); PetId = (uint)rdr.ReadInt32(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Damage = rdr.ReadInt32(); EnemyId = rdr.ReadInt32(); BulletId = rdr.ReadByte(); }
protected override void Read(Client client, NReader rdr) { OwnerId = rdr.ReadByte(); SoundId = rdr.ReadByte(); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); }