protected override void Read(NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
     TargetId = rdr.ReadInt32();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     AccountIds = new int[rdr.ReadInt16()];
     for (int i = 0; i < AccountIds.Length; i++)
         AccountIds[i] = rdr.ReadInt32();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     TargetId = rdr.ReadInt32();
     Killed = rdr.ReadBoolean();
 }
        public static byte[] Convert(string json)
        {
            var obj = JsonConvert.DeserializeObject<json_dat>(json);
            var dat = ZlibStream.UncompressBuffer(obj.data);

            Dictionary<short, TerrainTile> tileDict = new Dictionary<short, TerrainTile>();
            for (int i = 0; i < obj.dict.Length; i++)
            {
                var o = obj.dict[i];
                tileDict[(short)i] = new TerrainTile()
                {
                    TileId = o.ground == null ? (short)0xff : XmlDatas.IdToType[o.ground],
                    TileObj = o.objs == null ? null : o.objs[0].id,
                    Name = o.objs == null ? "" : o.objs[0].name ?? "",
                    Terrain = TerrainType.None,
                    Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_'))
                };
            }

            var tiles = new TerrainTile[obj.width, obj.height];
            using (NReader rdr = new NReader(new MemoryStream(dat)))
                for (int y = 0; y < obj.height; y++)
                    for (int x = 0; x < obj.width; x++)
                    {
                        tiles[x, y] = tileDict[rdr.ReadInt16()];
                    }
            return Export(tiles);
        }
示例#5
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
     TargetId = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     Damage = rdr.ReadInt32();
     EnemyId = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ArmorPiercing = rdr.ReadBoolean();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     SlotObject = ObjectSlot.Read(psr, rdr);
     ItemUsePos = Position.Read(psr, rdr);
     UseType = rdr.ReadByte();
 }
 protected override void Read(NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     AccountIds = new int[rdr.ReadInt16()];
     for (var i = 0; i < AccountIds.Length; i++)
         AccountIds[i] = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadUInt16();
     Angle = rdr.ReadSingle();
 }
 protected override void Read(NReader rdr)
 {
     Time = rdr.ReadInt32();
     Position = Position.Read(rdr);
     Obj1 = ObjectSlot.Read(rdr);
     Obj2 = ObjectSlot.Read(rdr);
 }
示例#11
0
 public void FromJson(string json)
 {
     var obj = JsonConvert.DeserializeObject<json_dat>(json);
     byte[] dat = ZlibStream.UncompressBuffer(obj.data);
     Init(obj.width, obj.height);
     using (var rdr = new NReader(new MemoryStream(dat)))
         for (int y = 0; y < obj.height; y++)
             for (int x = 0; x < obj.width; x++)
             {
                 loc loc = obj.dict[rdr.ReadInt16()];
                 if (loc.ground != null)
                     Tiles[x][y] = (Tile) this.dat.IdToTileType[loc.ground];
                 else
                     Tiles[x][y] = (Tile) 0xff;
                 if (loc.objs != null)
                 {
                     //Entities[x][y] = new Entity[loc.objs.Length];
                     //int i = 0;
                     //foreach (var z in loc.objs)
                     //{
                     //    Entities[x][y][i] = new Entity() { ObjectType = Objects.id2type[z.id], X = x, Y = y };
                     //}
                 }
             }
 }
        private static void ServePolicyFile(IAsyncResult ar)
        {
            try
            {
                TcpClient cli = (ar.AsyncState as TcpListener).EndAcceptTcpClient(ar);
                (ar.AsyncState as TcpListener).BeginAcceptTcpClient(ServePolicyFile, ar.AsyncState);
                NetworkStream s = cli.GetStream();
                NReader rdr = new NReader(s);
                NWriter wtr = new NWriter(s);
                if (rdr.ReadNullTerminatedString() == "<policy-file-request/>")
                {
                    wtr.WriteNullTerminatedString(@"<cross-domain-policy>
     <allow-access-from domain=""*"" to-ports=""*"" />
</cross-domain-policy>");
                    wtr.Write((byte)'\r');
                    wtr.Write((byte)'\n');
                }
                cli.Close();
            }
            catch (ObjectDisposedException) { }
            catch (Exception ex)
            {
                logger.Error(ex);
            }
        }
示例#13
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadInt16();
     Angle = rdr.ReadSingle();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     Position = Position.Read(psr, rdr);
     SlotObject1 = ObjectSlot.Read(psr, rdr);
     SlotObject2 = ObjectSlot.Read(psr, rdr);
 }
 protected override void Read(Client client, NReader rdr)
 {
     Tier = rdr.ReadInt32();
     Goal = rdr.ReadUTF();
     Description = rdr.ReadUTF();
     Image = rdr.ReadUTF();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     Position = Position.Read(rdr);
     Obj1 = ObjectSlot.Read(rdr);
     Obj2 = ObjectSlot.Read(rdr);
 }
 protected override void Read(Client psr, NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     AccountIds = new string[rdr.ReadInt16()];
     for (int i = 0; i < AccountIds.Length; i++)
         AccountIds[i] = rdr.ReadUTF();
     LockAction = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     Title = rdr.ReadUTF();
     Message = rdr.ReadUTF();
     Button1 = rdr.ReadUTF();
     Button2 = rdr.ReadUTF();
     Type = rdr.ReadUTF();
 }
示例#19
0
 protected override void Read(NReader rdr)
 {
     EffectType = (EffectType)rdr.ReadByte();
     TargetId = rdr.ReadInt32();
     PosA = Position.Read(rdr);
     PosB = Position.Read(rdr);
     Color = ARGB.Read(rdr);
 }
示例#20
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Title = rdr.ReadUTF();
     Message = rdr.ReadUTF();
     Button1 = rdr.ReadUTF();
     Button2 = rdr.ReadUTF();
     Type = rdr.ReadUTF();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     AccountId = rdr.ReadUTF();
     CharId = rdr.ReadInt32();
     Killer = rdr.ReadUTF();
     obf0 = rdr.ReadInt32();
     obf1 = rdr.ReadInt32();
 }
示例#22
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ContainerType = rdr.ReadInt16();
     Position = Position.Read(rdr);
     Angle = rdr.ReadSingle();
 }
 protected override void Read(Client client, NReader rdr)
 {
     CommandId = rdr.ReadByte();
     PetId1 = rdr.ReadInt32();
     PetId2 = rdr.ReadInt32();
     ObjectId = rdr.ReadInt32();
     ObjectSlot = ObjectSlot.Read(client, rdr);
     Currency = (CurrencyType)rdr.ReadByte();
 }
        protected override void Read(NReader rdr)
        {
            TickId = rdr.ReadInt32();
            TickTime = rdr.ReadInt32();

            UpdateStatuses = new ObjectStats[rdr.ReadInt16()];
            for (int i = 0; i < UpdateStatuses.Length; i++)
                UpdateStatuses[i] = ObjectStats.Read(rdr);
        }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Name = rdr.ReadUTF();
     Host = rdr.ReadUTF();
     Port = rdr.ReadInt32();
     GameId = rdr.ReadInt32();
     KeyTime = rdr.ReadInt32();
     Key = rdr.ReadBytes(rdr.ReadInt16());
 }
示例#26
0
 protected override void Read(NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadInt16();
     Position = Position.Read(rdr);
     Angle = rdr.ReadSingle();
     Damage = rdr.ReadInt16();
 }
示例#27
0
 protected override void Read(NReader rdr)
 {
     Position = Position.Read(rdr);
     Radius = rdr.ReadSingle();
     Damage = rdr.ReadUInt16();
     Effects = (ConditionEffectIndex)rdr.ReadByte();
     EffectDuration = rdr.ReadSingle();
     OriginType = rdr.ReadUInt16();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadInt32();
     StartingPos = Position.Read(psr, rdr);
     Angle = rdr.ReadSingle();
     Damage = rdr.ReadInt16();
 }
示例#29
0
 protected override void Read(NReader rdr)
 {
     TickId = rdr.ReadInt32();
     Time = rdr.ReadInt32();
     Position = Position.Read(rdr);
     Records = new TimedPosition[rdr.ReadInt16()];
     for (var i = 0; i < Records.Length; i++)
         Records[i] = TimedPosition.Read(rdr);
 }
        protected override void Read(ClientProcessor psr, NReader rdr)
        {
            TickId = rdr.ReadInt32();
            TickTime = rdr.ReadInt32();

            UpdateStatuses = new ObjectStats[rdr.ReadInt16()];
            for (var i = 0; i < UpdateStatuses.Length; i++)
                UpdateStatuses[i] = ObjectStats.Read(rdr);
        }
示例#31
0
 protected override void Read(Client client, NReader rdr)
 {
     Result = rdr.ReadInt32();
 }
示例#32
0
 protected override void Read(NReader rdr)
 {
     Serial = rdr.ReadInt32();
 }
示例#33
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     ObjectId = rdr.ReadInt32();
     Position = Position.Read(rdr);
 }
示例#34
0
 protected override void Read(NReader rdr)
 {
     CurrentRuntime = rdr.ReadInt32();
     Wave           = rdr.ReadInt32();
 }
示例#35
0
 protected override void Read(Client client, NReader rdr)
 {
     PetId = rdr.ReadInt32();
 }
示例#36
0
 protected override void Read(NReader rdr)
 {
     Name  = rdr.ReadUTF();
     Bytes = new byte[rdr.ReadInt32()];
     Bytes = rdr.ReadBytes(Bytes.Length);
 }
 protected override void Read(NReader rdr)
 {
     ObjectID    = rdr.ReadInt32();
     CharacterID = rdr.ReadInt32();
 }
示例#38
0
 protected override void Read(NReader rdr)
 {
     Result = rdr.ReadInt32();
 }
 protected override void Read(Client client, NReader rdr)
 {
     Slot = ObjectSlot.Read(rdr);
 }
示例#40
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
 }
示例#41
0
 protected override void Read(NReader rdr)
 {
     Music = rdr.ReadUTF();
 }
示例#42
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     GuildName = rdr.ReadUTF();
 }
 protected override void Read(NReader rdr)
 {
     Text = rdr.ReadUTF();
 }
示例#44
0
 protected override void Read(Client client, NReader rdr)
 {
     Message = rdr.ReadUTF();
 }
示例#45
0
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Result  = rdr.ReadInt32();
     Message = rdr.ReadUTF();
 }
示例#46
0
 protected override void Read(NReader rdr)
 {
     Type = rdr.ReadInt32();
 }
示例#47
0
 protected override void Read(Client psr, NReader rdr)
 {
     ObjectId = rdr.ReadInt32();
 }
示例#48
0
 protected override void Read(Client psr, NReader rdr)
 {
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
 }
示例#49
0
 protected override void Read(NReader rdr)
 {
     Name  = rdr.ReadUTF();
     Value = rdr.ReadInt32();
 }
示例#50
0
 protected override void Read(NReader rdr)
 {
     Time     = rdr.ReadInt32();
     Position = Position.Read(rdr);
 }
 protected override void Read(NReader rdr)
 {
     CleanPasswordStatus = rdr.ReadInt32();
 }
示例#52
0
 protected override void Read(Client psr, NReader rdr)
 {
     Time     = rdr.ReadInt32();
     Position = Position.Read(psr, rdr);
 }
示例#53
0
 protected override void Read(NReader rdr)
 {
     Result  = rdr.ReadInt32();
     Message = rdr.ReadUTF();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     ObjectType = rdr.ReadInt16();
 }
 protected override void Read(NReader rdr)
 {
     Name = rdr.ReadUTF();
 }
示例#56
0
 protected override void Read(NReader rdr)
 {
     Effect   = rdr.ReadUInt32();
     Duration = rdr.ReadSingle();
 }
示例#57
0
 protected override void Read(NReader rdr)
 {
     SorSlot   = ObjectSlot.Read(rdr);
     ShardSlot = ObjectSlot.Read(rdr);
 }
示例#58
0
 protected override void Read(Client psr, NReader rdr)
 {
     Success   = rdr.ReadBoolean();
     ErrorText = rdr.ReadUTF();
 }
示例#59
0
 protected override void Read(NReader rdr)
 {
 }
示例#60
0
 protected override void Read(Client psr, NReader rdr)
 {
     Name = rdr.ReadUTF();
 }