protected override void Read(ClientProcessor psr, NReader rdr) { Width = rdr.ReadInt32(); Height = rdr.ReadInt32(); Name = rdr.ReadUTF(); Seed = rdr.ReadUInt32(); Background = rdr.ReadInt32(); AllowTeleport = rdr.ReadBoolean(); ShowDisplays = rdr.ReadBoolean(); if (SendMusic) { Music = rdr.ReadUTF(); } ClientXML = new string[rdr.ReadInt16()]; for (int i = 0; i < ClientXML.Length; i++) { ClientXML[i] = rdr.Read32UTF(); } ExtraXML = new string[rdr.ReadInt16()]; for (int i = 0; i < ExtraXML.Length; i++) { ExtraXML[i] = rdr.Read32UTF(); } }
protected override void Read(NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (var i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData() { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = (Tile)rdr.ReadUInt16(), }; } NewObjs = new ObjectDef[rdr.ReadInt16()]; for (var i = 0; i < NewObjs.Length; i++) { NewObjs[i] = ObjectDef.Read(rdr); } Drops = new int[rdr.ReadInt16()]; for (var i = 0; i < Drops.Length; i++) { Drops[i] = rdr.ReadInt32(); } }
protected override void Read(NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (int i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = rdr.ReadUInt16() }; } NewObjects = new ObjectDef[rdr.ReadInt16()]; for (int i = 0; i < NewObjects.Length; i++) { NewObjects[i] = ObjectDef.Read(rdr); } RemovedObjectIds = new int[rdr.ReadInt16()]; for (int i = 0; i < RemovedObjectIds.Length; i++) { RemovedObjectIds[i] = rdr.ReadInt32(); } }
protected override void Read(NReader rdr) { Width = rdr.ReadInt32(); Height = rdr.ReadInt32(); Name = rdr.ReadUTF(); ClientWorldName = rdr.ReadUTF(); Seed = rdr.ReadUInt32(); Background = rdr.ReadInt32(); Difficulty = rdr.ReadInt32(); AllowTeleport = rdr.ReadBoolean(); ShowDisplays = rdr.ReadBoolean(); ClientXML = new string[rdr.ReadInt16()]; for (int i = 0; i < ClientXML.Length; i++) { ClientXML[i] = rdr.ReadUTF(); } ExtraXML = new string[rdr.ReadInt16()]; for (int i = 0; i < ExtraXML.Length; i++) { ExtraXML[i] = rdr.ReadUTF(); } Music = rdr.ReadUTF(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (var i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = (Tile)rdr.ReadByte() }; } NewObjects = new ObjectDef[rdr.ReadInt16()]; for (var i = 0; i < NewObjects.Length; i++) { NewObjects[i] = ObjectDef.Read(rdr); } RemovedObjectIds = new int[rdr.ReadInt16()]; for (var i = 0; i < RemovedObjectIds.Length; i++) { RemovedObjectIds[i] = rdr.ReadInt32(); } }
protected override void Read(Client client, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); StartingPos = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(ClientProcessor psr, NReader rdr) { MyOffers = new bool[rdr.ReadInt16()]; for (var i = 0; i < MyOffers.Length; i++) MyOffers[i] = rdr.ReadBoolean(); YourOffers = new bool[rdr.ReadInt16()]; for (var i = 0; i < YourOffers.Length; i++) YourOffers[i] = rdr.ReadBoolean(); }
protected override void Read(NReader rdr) { MyOffers = new bool[rdr.ReadInt16()]; for (int i = 0; i < MyOffers.Length; i++) MyOffers[i] = rdr.ReadBoolean(); YourOffers = new bool[rdr.ReadInt16()]; for (int i = 0; i < YourOffers.Length; i++) YourOffers[i] = rdr.ReadBoolean(); }
protected override void Read(ClientProcessor psr, NReader rdr) { MyItems = new TradeItem[rdr.ReadInt16()]; for (var i = 0; i < MyItems.Length; i++) MyItems[i] = TradeItem.Read(rdr); YourName = rdr.ReadUTF(); YourItems = new TradeItem[rdr.ReadInt16()]; for (var i = 0; i < YourItems.Length; i++) YourItems[i] = TradeItem.Read(rdr); }
protected override void Read(NReader rdr) { MyItems = new TradeItem[rdr.ReadInt16()]; for (int i = 0; i < MyItems.Length; i++) MyItems[i] = TradeItem.Read(rdr); YourName = rdr.ReadUTF(); YourItems = new TradeItem[rdr.ReadInt16()]; for (int i = 0; i < YourItems.Length; i++) YourItems[i] = TradeItem.Read(rdr); }
public void TestHello(string username, string password) { MemoryStream s = new MemoryStream(); using (var wtr = new NWriter(s)) { wtr.WriteUTF("0.5.2"); wtr.Write(-2); wtr.WriteUTF(RSA.Instance.Encrypt(username)); wtr.WriteUTF(RSA.Instance.Encrypt(password)); wtr.WriteUTF(RSA.Instance.Encrypt("")); wtr.Write(0); wtr.Write(1); wtr.Write(new byte[] { 1 }); wtr.Write32UTF(""); wtr.WriteUTF(""); wtr.WriteUTF(""); wtr.WriteUTF(""); wtr.WriteUTF(""); } SendPacket(new Packet(PacketID.Hello, s.ToArray())); Console.WriteLine("Receiving MapInfo packet..."); var pkt = ReceivePacket(PacketID.MapInfo); using (var rdr = new NReader(new MemoryStream(pkt.body))) { var Width = rdr.ReadInt32(); var Height = rdr.ReadInt32(); var Name = rdr.ReadUTF(); var Seed = rdr.ReadUInt32(); var Background = rdr.ReadInt32(); var AllowTeleport = rdr.ReadBoolean(); var ShowDisplays = rdr.ReadBoolean(); var ClientXML = new string[rdr.ReadInt16()]; for (int i = 0; i < ClientXML.Length; i++) { ClientXML[i] = rdr.Read32UTF(); } var ExtraXML = new string[rdr.ReadInt16()]; for (int i = 0; i < ExtraXML.Length; i++) { ExtraXML[i] = rdr.Read32UTF(); } Console.WriteLine("Grabbed info from " + Name + "."); Console.WriteLine("There are " + ExtraXML.Length.ToString() + " XML files."); } }
protected override void Read(NReader rdr) { MyOffers = new bool[rdr.ReadInt16()]; for (int i = 0; i < MyOffers.Length; i++) { MyOffers[i] = rdr.ReadBoolean(); } YourOffers = new bool[rdr.ReadInt16()]; for (int i = 0; i < YourOffers.Length; i++) { YourOffers[i] = rdr.ReadBoolean(); } }
protected override void Read(ClientProcessor psr, NReader rdr) { MyItems = new TradeItem[rdr.ReadInt16()]; for (int i = 0; i < MyItems.Length; i++) { MyItems[i] = TradeItem.Read(rdr); } YourName = rdr.ReadUTF(); YourItems = new TradeItem[rdr.ReadInt16()]; for (int i = 0; i < YourItems.Length; i++) { YourItems[i] = TradeItem.Read(rdr); } }
protected override void Read(NReader rdr) { Items = new ushort[rdr.ReadInt16()]; for (int i = 0; i < Items.Length; i++) { Items[i] = (ushort)rdr.ReadInt32(); } Datas = new ItemData[rdr.ReadInt16()]; for (int i = 0; i < Datas.Length; i++) { Datas[i] = ItemData.CreateData(rdr.ReadUTF()); } }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = (ushort)rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
public void FromJson(string json) { var obj = JsonConvert.DeserializeObject <json_dat>(json); byte[] dat = ZlibStream.UncompressBuffer(obj.data); Init(obj.width, obj.height); using (var rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) { for (int x = 0; x < obj.width; x++) { loc loc = obj.dict[rdr.ReadInt16()]; if (loc.ground != null) { Tiles[x][y] = (Tile)this.dat.IdToTileType[loc.ground]; } else { Tiles[x][y] = (Tile)0xff; } if (loc.objs != null) { //Entities[x][y] = new Entity[loc.objs.Length]; //int i = 0; //foreach (var z in loc.objs) //{ // Entities[x][y][i] = new Entity() { ObjectType = Objects.id2type[z.id], X = x, Y = y }; //} } } } }
protected override void Read(ClientProcessor psr, NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new int[rdr.ReadInt16()]; for (int i = 0; i < AccountIds.Length; i++) AccountIds[i] = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new int[rdr.ReadInt16()]; for (var i = 0; i < AccountIds.Length; i++) AccountIds[i] = rdr.ReadInt32(); }
protected override void Read(Client client, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
public static byte[] Convert(string json) { var obj = JsonConvert.DeserializeObject<json_dat>(json); var dat = ZlibStream.UncompressBuffer(obj.data); Dictionary<short, TerrainTile> tileDict = new Dictionary<short, TerrainTile>(); for (int i = 0; i < obj.dict.Length; i++) { var o = obj.dict[i]; tileDict[(short)i] = new TerrainTile() { TileId = o.ground == null ? (short)0xff : XmlDatas.IdToType[o.ground], TileObj = o.objs == null ? null : o.objs[0].id, Name = o.objs == null ? "" : o.objs[0].name ?? "", Terrain = TerrainType.None, Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_')) }; } var tiles = new TerrainTile[obj.width, obj.height]; using (NReader rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) for (int x = 0; x < obj.width; x++) { tiles[x, y] = tileDict[rdr.ReadInt16()]; } return Export(tiles); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
public static byte[] Convert(XmlData data, string json) { var obj = JsonConvert.DeserializeObject <json_dat>(json); var dat = ZlibStream.UncompressBuffer(obj.data); Dictionary <short, TerrainTile> tileDict = new Dictionary <short, TerrainTile>(); for (int i = 0; i < obj.dict.Length; i++) { var o = obj.dict[i]; tileDict[(short)i] = new TerrainTile() { TileId = o.ground == null ? (ushort)0xff : data.IdToTileType[o.ground], TileObj = o.objs == null ? null : o.objs[0].id, Name = o.objs == null ? "" : o.objs[0].name ?? "", Terrain = TerrainType.None, Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_')) }; } var tiles = new TerrainTile[obj.width, obj.height]; using (NReader rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) { for (int x = 0; x < obj.width; x++) { tiles[x, y] = tileDict[rdr.ReadInt16()]; } } return(WorldMapExporter.Export(tiles)); }
public void FromJson(string json) { var obj = JsonConvert.DeserializeObject<json_dat>(json); byte[] dat = ZlibStream.UncompressBuffer(obj.data); Init(obj.width, obj.height); using (var rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) for (int x = 0; x < obj.width; x++) { loc loc = obj.dict[rdr.ReadInt16()]; if (loc.ground != null) Tiles[x][y] = (Tile) this.dat.IdToTileType[loc.ground]; else Tiles[x][y] = (Tile) 0xff; if (loc.objs != null) { //Entities[x][y] = new Entity[loc.objs.Length]; //int i = 0; //foreach (var z in loc.objs) //{ // Entities[x][y][i] = new Entity() { ObjectType = Objects.id2type[z.id], X = x, Y = y }; //} } } }
protected override void Read(NReader rdr) { Offer = new bool[rdr.ReadInt16()]; for (int i = 0; i < Offer.Length; i++) { Offer[i] = rdr.ReadBoolean(); } }
public void TestHello(string username, string password) { var s = new MemoryStream(); using (var wtr = new NWriter(s)) { wtr.WriteUTF("0.5.2"); wtr.Write(-2); wtr.WriteUTF(RSA.Instance.Encrypt(username)); wtr.WriteUTF(RSA.Instance.Encrypt(password)); wtr.WriteUTF(RSA.Instance.Encrypt("")); wtr.Write(0); wtr.Write(1); wtr.Write(new byte[] { 1 }); wtr.Write32UTF(""); wtr.WriteUTF(""); wtr.WriteUTF(""); wtr.WriteUTF(""); wtr.WriteUTF(""); } SendPacket(new Packet(PacketID.Hello, s.ToArray())); Console.WriteLine("Receiving MapInfo packet..."); var pkt = ReceivePacket(PacketID.MapInfo); using (var rdr = new NReader(new MemoryStream(pkt.body))) { var Width = rdr.ReadInt32(); var Height = rdr.ReadInt32(); var Name = rdr.ReadUTF(); var Seed = rdr.ReadUInt32(); var Background = rdr.ReadInt32(); var AllowTeleport = rdr.ReadBoolean(); var ShowDisplays = rdr.ReadBoolean(); var ClientXML = new string[rdr.ReadInt16()]; for (var i = 0; i < ClientXML.Length; i++) ClientXML[i] = rdr.Read32UTF(); var ExtraXML = new string[rdr.ReadInt16()]; for (var i = 0; i < ExtraXML.Length; i++) ExtraXML[i] = rdr.Read32UTF(); Console.WriteLine("Grabbed info from " + Name + "."); Console.WriteLine("There are " + ExtraXML.Length + " XML files."); } }
protected override void Read(NReader rdr) { Results = new MarketData[rdr.ReadInt16()]; for (var i = 0; i < Results.Length; i++) { Results[i] = MarketData.Read(rdr); } }
protected override void Read(Client psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); StartingPosition = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { Items = new ushort[rdr.ReadInt16()]; for (int i = 0; i < Items.Length; i++) { Items[i] = (ushort)rdr.ReadInt32(); } }
protected override void Read(NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { Offers = new bool[rdr.ReadInt16()]; for (int i = 0; i < Offers.Length; i++) { Offers[i] = rdr.ReadBoolean(); } }
protected override void Read(Client psr, NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new string[rdr.ReadInt16()]; for (int i = 0; i < AccountIds.Length; i++) AccountIds[i] = rdr.ReadUTF(); LockAction = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new string[rdr.ReadInt16()]; for (int i = 0; i < AccountIds.Length; i++) AccountIds[i] = rdr.ReadUTF(); LockAction = rdr.ReadInt32(); }
public static ObjectDef Read(NReader rdr) { ObjectDef ret = new ObjectDef(); ret.ObjectType = (ushort)rdr.ReadInt16(); ret.Stats = ObjectStats.Read(rdr); return(ret); }
protected override void Read(NReader rdr) { MyItems = new TradeItem[rdr.ReadInt16()]; for (int i = 0; i < MyItems.Length; i++) { MyItems[i] = TradeItem.Read(rdr); } }
protected override void Read(Client psr, NReader rdr) { Position = Position.Read(psr, rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadInt16(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt32(); StartingPos = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
public static ObjectSlot Read(NReader rdr) { ObjectSlot ret = new ObjectSlot(); ret.ObjectId = rdr.ReadInt32(); ret.SlotId = rdr.ReadByte(); ret.ObjectType = (ushort)rdr.ReadInt16(); return(ret); }
protected override void Read(NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new int[rdr.ReadInt16()]; for (var i = 0; i < AccountIds.Length; i++) { AccountIds[i] = rdr.ReadInt32(); } }
protected override void Read(ClientProcessor psr, NReader rdr) { Width = rdr.ReadInt32(); Height = rdr.ReadInt32(); Name = rdr.ReadUTF(); Seed = rdr.ReadUInt32(); Background = rdr.ReadInt32(); AllowTeleport = rdr.ReadBoolean(); ShowDisplays = rdr.ReadBoolean(); ClientXML = new string[rdr.ReadInt16()]; for (var i = 0; i < ClientXML.Length; i++) ClientXML[i] = rdr.Read32UTF(); ExtraXML = new string[rdr.ReadInt16()]; for (var i = 0; i < ExtraXML.Length; i++) ExtraXML[i] = rdr.Read32UTF(); }
protected override void Read(ClientProcessor psr, NReader rdr) { TickId = rdr.ReadInt32(); TickTime = rdr.ReadInt32(); UpdateStatuses = new ObjectStats[rdr.ReadInt16()]; for (var i = 0; i < UpdateStatuses.Length; i++) UpdateStatuses[i] = ObjectStats.Read(rdr); }
protected override void Read(NReader rdr) { TickId = rdr.ReadInt32(); TickTime = rdr.ReadInt32(); UpdateStatuses = new ObjectStats[rdr.ReadInt16()]; for (int i = 0; i < UpdateStatuses.Length; i++) UpdateStatuses[i] = ObjectStats.Read(rdr); }
protected override void Read(NReader rdr) { TickId = rdr.ReadInt32(); Time = rdr.ReadInt32(); Position = Position.Read(rdr); Records = new TimedPosition[rdr.ReadInt16()]; for (var i = 0; i < Records.Length; i++) Records[i] = TimedPosition.Read(rdr); }
protected override void Read(ClientProcessor psr, NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new int[rdr.ReadInt16()]; for (int i = 0; i < AccountIds.Length; i++) { AccountIds[i] = rdr.ReadInt32(); } }
protected override void Read(ClientProcessor psr, NReader rdr) { Name = rdr.ReadUTF(); Host = rdr.ReadUTF(); Port = rdr.ReadInt32(); GameId = rdr.ReadInt32(); KeyTime = rdr.ReadInt32(); Key = rdr.ReadBytes(rdr.ReadInt16()); }
protected override void Read(Client client, NReader rdr) { Name = rdr.ReadUTF(); Host = rdr.ReadUTF(); Port = rdr.ReadInt32(); GameId = rdr.ReadInt32(); KeyTime = rdr.ReadInt32(); Key = rdr.ReadBytes(rdr.ReadInt16()); }
protected override void Read(NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadInt16(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex) rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadInt16(); Color = ARGB.Read(rdr); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadUInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); FromAbility = rdr.ReadBoolean(); }
protected override void Read(Client psr, NReader rdr) { Name = rdr.ReadUTF(); Host = rdr.ReadUTF(); Port = rdr.ReadInt32(); GameId = rdr.ReadInt32(); KeyTime = rdr.ReadInt32(); IsFromArena = rdr.ReadBoolean(); Key = new byte[rdr.ReadInt16()]; Key = rdr.ReadBytes(Key.Length); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); NumShots = rdr.ReadByte(); AngleIncrement = rdr.ReadSingle(); }
public static byte[] ConvertMakeWalls(RealmManager manager, string json) { json_dat obj = JsonConvert.DeserializeObject<json_dat>(json); byte[] dat = ZlibStream.UncompressBuffer(obj.data); Dictionary<ushort, TerrainTile> tileDict = new Dictionary<ushort, TerrainTile>(); for (int i = 0; i < obj.dict.Length; i++) { loc o = obj.dict[i]; tileDict[(ushort)i] = new TerrainTile { TileId = o.ground == null ? (ushort)0xff : manager.GameData.IdToObjectType[o.ground], TileObj = o.objs == null ? null : o.objs[0].id, Name = o.objs == null ? "" : o.objs[0].name ?? "", Terrain = TerrainType.None, Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_')) }; } TerrainTile[,] tiles = new TerrainTile[obj.width, obj.height]; using (NReader rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) for (int x = 0; x < obj.width; x++) { tiles[x, y] = tileDict[(ushort)rdr.ReadInt16()]; tiles[x, y].X = x; tiles[x, y].Y = y; } foreach (TerrainTile i in tiles) { if (i.TileId == 0xff && i.TileObj == null) { bool createWall = false; for (int ty = -1; ty <= 1; ty++) for (int tx = -1; tx <= 1; tx++) try { if (tiles[i.X + tx, i.Y + ty].TileId != 0xff) createWall = true; } catch { } if (createWall) tiles[i.X, i.Y].TileObj = "Grey Wall"; } } return WorldMapExporter.Export(tiles); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); if (rdr.BaseStream.Length - rdr.BaseStream.Position <= 0) return; NumShots = rdr.ReadByte(); AngleInc = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (int i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = rdr.ReadUInt16() }; } NewObjects = new ObjectDef[rdr.ReadInt16()]; for (int i = 0; i < NewObjects.Length; i++) NewObjects[i] = ObjectDef.Read(psr, rdr); RemovedObjectIds = new int[rdr.ReadInt16()]; for (int i = 0; i < RemovedObjectIds.Length; i++) RemovedObjectIds[i] = rdr.ReadInt32(); }
protected override void Read(NReader rdr) { Tiles = new TileData[rdr.ReadInt16()]; for (var i = 0; i < Tiles.Length; i++) { Tiles[i] = new TileData() { X = rdr.ReadInt16(), Y = rdr.ReadInt16(), Tile = (Tile)rdr.ReadByte() }; } NewObjects = new ObjectDef[rdr.ReadInt16()]; for (var i = 0; i < NewObjects.Length; i++) NewObjects[i] = ObjectDef.Read(rdr); RemovedObjectIds = new int[rdr.ReadInt16()]; for (var i = 0; i < RemovedObjectIds.Length; i++) RemovedObjectIds[i] = rdr.ReadInt32(); }
protected override void Read(ClientProcessor psr, NReader rdr) { BuildVersion = rdr.ReadUTF(); GameId = rdr.ReadInt32(); GUID = RSA.Instance.Decrypt(rdr.ReadUTF()); Password = RSA.Instance.Decrypt(rdr.ReadUTF()); Secret = RSA.Instance.Decrypt(rdr.ReadUTF()); KeyTime = rdr.ReadInt32(); Key = rdr.ReadBytes(rdr.ReadInt16()); MapInfo = rdr.Read32UTF(); __Rw = rdr.ReadUTF(); __06U = rdr.ReadUTF(); __LK = rdr.ReadUTF(); PlayPlatform = rdr.ReadUTF(); }
protected override void Read(Client psr, NReader rdr) { BuildVersion = rdr.ReadUTF(); GameId = rdr.ReadInt32(); GUID = RSA.Instance.Decrypt(rdr.ReadUTF()); rdr.ReadInt32(); Password = RSA.Instance.Decrypt(rdr.ReadUTF()); randomint1 = rdr.ReadInt32(); Secret = rdr.ReadUTF(); KeyTime = rdr.ReadInt32(); Key = rdr.ReadBytes(rdr.ReadInt16()); MapInfo = rdr.ReadBytes(rdr.ReadInt32()); obf1 = rdr.ReadUTF(); obf2 = rdr.ReadUTF(); obf3 = rdr.ReadUTF(); obf4 = rdr.ReadUTF(); obf5 = rdr.ReadUTF(); }