internal void endloading(int layernum) { RootForObject.transform.localPosition = new Vector3(1, 1, 1); RootForObject.transform.localScale = new Vector3(1, 1, 1); layersvisible = layernum; _layersvisible = layernum; slider.enabled = true; slider.gameObject.SetActive(true); if (layernum > 0) { slider.MaxValue = layernum; slider.SliderValue = layernum; } ShowHideCheckBoxes.Rebuild(); ShowHideCheckBoxes.gameObject.SetActive(true); StartCoroutine(loader.closeProgress()); doneLoading.Invoke(); loading = false; }